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How to fix modded radio station overlap?


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Hello! I have added a few radio station mods to my game but some of them share the same slot on the pip boy and it plays three at once.

I have downloaded the Creation Kit and opened up the conflicting mods inside. How do I fix this so that each station occupies a different frequency?

Also the creation kit feels just a bit obtuse, It used a huge flow chart to convey what would be about 20~ lines of code -.-
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Finding the radio transmitter object to change the frequency in CreationKit can be painful.

 

Easier to use xEdit

 

Here is an xEdit script that will find and list all Fallout 4 radio station names, transmitter refs and frequencies for conflicts for unused values.

 

Open the esp/esl goto Worldspace and keep opening Location/Cell leafs until you find the Persistent Placed Object RadioTransmitter, change XRDO -Radio - Frequency

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Finding the radio transmitter object to change the frequency in CreationKit can be painful.

 

Easier to use xEdit

 

Here is an xEdit script that will find and list all Fallout 4 radio station names, transmitter refs and frequencies for conflicts for unused values.

 

Open the esp/esl goto Worldspace and keep opening Location/Cell leafs until you find the Persistent Placed Object RadioTransmitter, change XRDO -Radio - Frequency

Alrighty! Staring over from step one I guess. I was afraid someone would tell me to re-do all the steps I took so far in another program, but if it condenses some of the excessive bulk that the CK insists you need, its worth it I suppose.

 

So I've downloaded the zip file for xEdit but there does not seem to be an application inside. How does one actually run the software?

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