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Problem with Draugr in Outfit Studio


MatiSol9

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Hello,

I'm been working on a weapon/dungeon mod. I created a custom boss model (based on draugr) to serve as a boss (using Outfit Studio because I didn't know how to import a nif with armature into blender). Well, I have a problem with difference of armor's position fron OS to Creation Kit (and the game). The fact that Draugr model's armature is bugged as hell in Outfit Studio doesn't help. Rather than explaining the problem I'm just gonna show it because it's rather obvious form looking at screenshots ;-). Here's how the model is supposed to look like:
https://imgur.com/a/sqGxo2M

And here's what I have in CK and in game (and an extra picture of bugged pose option in OS)
https://imgur.com/a/x92pNts

 

I would be grateful for help, I have no idea how to fix it (it animates kinda correctly but is too high, the crown and the hair don't appear at all)

 

Here's the nif:
https://files.fm/u/j4qadve8

Edited by MatiSol9
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Hi!

 

I'm no expert with models and nifs, though I muddle through.

 

I hate threads with no replies, though I've downloaded the nif. I'll see what I can spot, but don't hold your breath! Like I say, I'm not the best person to look at this for you. All I can do is try. At least by replying for you, I've bumped your post up a bit!

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The crown isn't appearing because it's unweighted. You'll need to copy bone weights and/or manually add weights to it under bone settings. As for why the armor is too high: I believe its due to the armor's coordinates not aligning with the underlying body layer. You can try editing all the layers to 0,0,0 via right click-> properties->coordinates.

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