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Is it real to do player home without loadings?


Gh0sTG0

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Hi.

Looking on some player homes here, on nexus.

And looking on one named Lakeview Extended - Hearthfire have some idea.

In this mod you see that big place on 1st screenshoot, with 2 houses, walls, etc.

I tried this mod ~year ago, and if I'm remembering correct, when you tap E on house door, it will load house. Not sure that correct, but I remember that when trying to go to basement, it loads again. Etc.

So... Is it real to make player's home that will be one-load?

Like, you come to gates of your Lakeview (some thing like that big place in lakeview ext), you press E on it's gate and that's all. All your player home loads full, you just press E on house's door and it opens, no loading.

And why if it is not real?

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Because most homes, especially larger ones, or ones where bits are added by secondary mods, are sliced into "digestible" sections and some sections don't actually exist in the literal space in which the home is placed (ex: a "basement" that you access via a trap door cell change isn't actually located physically in direct proximity to the home itself. For instance, if you were to TCL and walk through the ground, you'd find no evidence of the basement). Maybe open cities might help, idk.

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Because most homes, especially larger ones, or ones where bits are added by secondary mods, are sliced into "digestible" sections and some sections don't actually exist in the literal space in which the home is placed (ex: a "basement" that you access via a trap door cell change isn't actually located physically in direct proximity to the home itself. For instance, if you were to TCL and walk through the ground, you'd find no evidence of the basement). Maybe open cities might help, idk.

TY for your answer... But... why not to set it like a tower's levels? Or there's "ground level" that can't have holes by skyrim rules?

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idk..."Because".

 

I'm not a mod author, so I can't say with any certainty, but such a home might be unwieldy to engineer to be a single cell design. Maybe it makes navmesh easier, or decorating, or reduces required memory or script loading, or perhaps it's something else. I really can't say.

 

Having said that, talking about this stimulates my memory, and I *thin k I recall someone submitting a mod that allows a certain amount of "open door" for at least one, if not more properties.

 

It was, I *believe, posted here at Nexus, sometime last summer or fall, if my memory is working. idk...at the time, although I religiously scan all the new mods, I wasn't terribly interested at the time, so I can't pin it down any closer.

 

I "own" peregrine Highwatch HFX, and it has four floors of largely unmolested cell space, which includes single-cell space for cooking, crafting, swmming, and of course sleeping in a relatively spacious setting. There are five basic cell transitions. Two entrances, the front door and a side door. There's also one on the second floor in the master bedroom to a widow's walk roof top "patio", one in a room off the master that you put masks and black books and other goodies, which has a "secret door" to a private Japanese garden getaway, and finally, in in the sub-basement (yes it has two), to a cave that winds down into a ground level (ground level with Whiteruns' two main roads) that contains gardening and animal stalls. Oh and a 6th that transitions to an under-mountain "ruins" which effectively forms a path to the east side of the dragonmount in the Rift (the home itself is located diagonally across from Whiterun just next to one of the two bridges). You might give that one a glance if you're looking. 6, maybe 7 followers (5 single beds, 1 double) , 6 kids, master bedroom, all the regular stuff (cooking, smithing, enchanting, potions, and staves, plus a bunch of other goodies.

 

Kicks the pants off any of the hearthfire homes imo. I use my hearthfire homesteads as camping grounds, sometimes adding only the primer home foundation as a place to set a tent and add a couple more for crafting nearby

 

This shows Haljarchen, with the Heljarchen pool extension added and only that first platform built.

 

 

 

Anyway, not to diverge too much. I agree, it'd be nice, but it's not the way it works for whatever reasons the authors who bless us with all this content have for not making everything open (my main suspect....expected player computer resources).

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TY everyone for your answers.

PS Just some dreaming: You come to your Home. It's big and has everything that you want, all of that is lore-friendly, so if you work with metals, it's in open air, etc. You take some ore, come to your smelter, and find, that you forgot to take some leather to make a sword. You just come back home, take that leather and get back to your smelter. You did not loose some minutes of your life on door-loading screens.

xD (As I write - only a dreaming, no need to answer anything)

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PS Just some dreaming: You come to your Home. It's big and has everything that you want, all of that is lore-friendly, so if you work with metals, it's in open air, etc. You take some ore, come to your smelter, and find, that you forgot to take some leather to make a sword. You just come back home, take that leather and get back to your smelter. You did not loose some minutes of your life on door-loading screens.

xD (As I write - only a dreaming, no need to answer anything)

 

You can to some degree, as a workaround until such a time when it becomes more practical to incorporate homes directly into the worldspace... As I said, I use the hearthfire homesteads as camping grounds. (one thing to keep in mind about player homes though,. they usually occupy far more interior space than they take up from the outside, so I'm not sure how long you should hold your breath waiting)

 

Anyway, I use the "campsite" mod.

https://www.nexusmods.com/skyrimspecialedition/mods/22353

 

This allows me to place hide tents (and other types) on suitable terrain. The hide tents in particular allow me to choose at will what function they accomplish.

  • sleeping
  • smithing
  • crafting (tables)
  • ???? cooking ??? (maybe not, not on that computer now, and never paid attention much to cooking)

I build the first foundation platform (for the little player home that turns into the front entrance) to provide a certain flat space for my sleeping tent. the hearthfire properties usually contain enough "tentable" space to place two more to cover smithing tools and crafting

 

As far as smithing goes, Afaik, you can build smithing facilities at at least Lakeview, complete with smelter. I had it that way the first time I built lakeview during my first game

 

And for at least two of the hearthfire locations, lakeview and heljarchen, (edit: and apparently windstad) you can install a secondary mod that provides gardening, cooking, and other functions, so all the normal interior fluff can be provided.

 

Lakeview Pool and Hot Bath EX for Hearthfire SSE

https://www.nexusmods.com/skyrimspecialedition/mods/10350

 

Heljarchen Pool and Hot Bath EX for SSE

https://www.nexusmods.com/skyrimspecialedition/mods/12297

 

Windstad Pool and Hot Bath EX for SSE

https://www.nexusmods.com/skyrimspecialedition/mods/11770

 

PS> thanks for prompting me to write this. I meant to look into windstad myself and never got around to it.

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