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Overwriting scripts in another mod

magic skyrim skyrim se phenderix overwrite scripting

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#1
evilhusky5

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So I'm attempting to make a patch for two Mods (Phenderix Magical World and Open Cities Skyrim specifically) and What I'm attempting to do is quite simple, change the destination of the teleport spells in Phenderix to destinations that exist in OCS so that they mesh well together. To go about this I make a new mod with Phenderix and OCS checked in Creation Kit, make the appropriate changes to the teleportation scripts, and then save as a seperate mod. However no matter load order the changes aren't implemented in game. Where am I going wrong???



#2
IsharaMeradin

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The Creation Kit will not allow you to use ESP files as parent masters.  So your changes do not stick or end up creating a duplicate record and thus not doing what you want in-game.  To correct this you need to make the Creation Kit think that the ESP files are ESM files.  This can be done with xEdit and Wrye Bash.  I will explain how to do it with Wrye Bash.

 

One time step per unique load order:

  • Since the CK loads by file date rather than specific order, use LOOT to Redate the plugins so that the CK will be certain to load them in the expected order.

 

Steps for any plugin requiring an ESP as parent master:

  • Start up Wrye Bash
  • Right click on the plugin(s) intended to be parent masters to your mod
  • Select "ESMIFY"
  • The plugin(s) will move up to the master file section and are now considered "false flagged ESPs"
  • Now you can use them in the Creation Kit as parent masters
  • Create your patch plugin
  • Prior to testing in-game go back to Wrye Bash
  • Right click on the plugins that you ESMIFIED earlier and select "ESPIFY"
  • This returns them to regular ESP status and moves them out of the master file section.
  • Fix load order, if necessary, and test in-game.


#3
evilhusky5

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I attempted this using SSEEdit. I sucessfully made the files esm, created the mod, then tested it and it didn't work. I reattempted after reading your post in case I fuddled up somewhere as I did hop back and forth quite a bit and thank Talos IT WORKS! Thanks for the help! 



#4
evilhusky5

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I think my issue was since I hopped back and forth I only changed the esp into esm when i created my patch. after that i did all my editing with Phenderix and OCS changed back into esp files. thinking back this is probably where i went wrong.







Also tagged with one or more of these keywords: magic, skyrim, skyrim se, phenderix, overwrite, scripting

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