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I need some help with UV-wrapping a mesh in Blender.


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I'm not sure if anyone here is versed in working with Fallout 3/NV meshes, but I'm working on a mesh in blender and can't seem to get the UV right. The tutorials I've looked at only explain how to wrap an object with a mirroring texture - but my mesh's texture doesn't mirror, it wraps completely around the model. So I can't just cut the seam straight down the middle or whatever. Any advice on this subject would be greatly appreciated, I'm almost done with the mesh but this part just has me stumped.

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