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[LE] XPS to Blender to Nifskope to Skyrim -STUCK-


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Hello, i have just one question :

 

What is being done exactly between 0:57-1:20 in this video, please explain in detail if possible.

 

https://www.youtube.com/watch?v=YRZQXl1mmFY&feature=emb_logo

 

i am following this guide to create a custom follower and im dumbfounded as to what is being done in this particular part of the guide.i don't undrestand where the resource being imported in this section of the video is or what it is for or how i can get my hands on it because without doing something simmilar for my procedure i can't continue it as i feel like something is missing.

 

there are no files provided in this tutorial but i have everything ready except for this secondary mesh thats being imported.

 

im assuming its a simple femalehead.nif thats been converted as .obj and its from vanilla skyrim but i need an expert opinion to continue working on my project.

 

thank you for your time.

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Interesting, being that it's an old-ish video, it looks like this person was planning to import the head mesh of Ashley from Mass Effect and ultimately trying to get it into Skyrim. Is that your intention with this project? Taking a head from one game and putting into Skyrim? I think someone did this for Miranda from ME2 and released it on Nexus. I always wondered how they did that.

 

In the time frame range you mentioned, I believe this person is basically importing a Skyrim female head mesh into an older version of Blender -- probably retrieved the femalehead.nif from Skyrim using a BSA extraction tool, opened it in NifSkope, exported as an OBJ to a custom folder from NifSkope and renamed the OBJ file to Ash.obj -- and then scaling the ME/Ashley head mesh to somewhat match the size of the Skyrim mesh as close as possible.

 

You can get access to Skyrim's assets (ie. head meshes) pretty easily using a BSA extraction tool. All of Skyrim's meshes are embedded in the Mesh BSAs located in the Skyrim Data folder. Just do a Google search for BSA Extraction Skyrim -- http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction -- to learn how.

 

This is probably not expert advise but maybe some guidance toward the right direction. :smile:

Edited by justinglen75
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thanks for the reply tho by this point i was already well aware of what was done, i started another thread with the same name/everythin on LL tho i think linking it is forbidden on nexus and someone was kind enough to elaborate.

 

would be really nice if someone who undrestood the entire video was able to give us a detailed description of what is being done in the complex parts, i'll make a tutorial for it when i finish my model and create cassie cage follower for skyrim.

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I see, interesting. I can certainly agree about giving detailed descriptions and not sure why a voice over wasn't done there unless it was user error or shyness. Well, GL on the project!

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Ok so someone said baking textures isn't required , can anyone tell me which portion of this guide he is baking textures so i can skip it ? the time-interval of it i mean, other than that im stuck at 1:57-2:02 where he quickly does something i can't replicate, he uses the circle selection to select the mouth vertices of the skyrim mesh then changes the view to solid and deselects them but some of what he selects at first doesnt get deselected , this is what i can't undrestand because when i do it , unlike when he does it , nothing of what was selected from the mouth remains selected after its deselection , so im confused :(. can you clarify what he does that i just can't get right ?

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i got an answer on the other thread, texture baking refers to the UV port portion of the video ,

 

i figured out what happens between 1:57-2:02 by myself, he circle selects vertices of the mouth with X-ray ON then he turns X-ray OFF and deselects said vertices , this leaves out vertices on the inside that can only be deselected with X-ray ON therefor they stay selected.

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im stuck again at 5:57

 

the menu he switches to from the material menu isn't the same in blender 2.8 and i just can't find it.

 

someone that's being really helpful and awosome said this :

 

(Andy14) ''Baking textures is actually not necessary, as both UV and textures of the target mesh (skyrim head) are already available.

If necessary, you can use in Blender / Gimp / Photoshop the diffuse (from the source mesh) as a blend layer around the face itself.
Remember that the textures of the head must match the textures of the body in skyrim.''

 

so according to him its unnecessary to worry about that menu because the whole baking process is uncalled for , now how do i do what he suggests about using the diffuse as a blend layer around the face ? im clueless can someone help ?

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Two things .. #1 Blender has more shortcut keys than menus. Blender videos are hard to watch due to this.

#2 There is a way to import any mesh to Skyrim but you need a Blender plugin and it has to be a old version of Blender.

You also need the older version of NifSkope. I did this stuff so long ago I forget the names. But that should be enough info to track it down.

I found all this in some text based tutorial on a Blender sight. Took a bit to track down all the correct versions. But it did work well.

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Don't have to use that old 2.49 blender + nif script, but right now it's the easiest to access and have detailed videos. Unlike 2.8x where it feels like people are keeping to themselves as to the actual workflow...little yet critical details are left out and you get stuck in places and have to be a google wizard to find these little details. It's very frustrating. /rant

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