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Lowering the volume of weapon firing sounds


WhitesnakeWASP91

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So I've installed the following mod:

https://www.nexusmods.com/newvegas/mods/42970

 

The problem with it is that the gun firing sounds of the weapons added by the mod are obnoxiously loud. Louder than any other gun (modded or original) in the game. I want to lower that volume. The thing is I am completely new to New Vegas modding. So I have no idea how to go about this.

 

Apparently 1 way to do it is to extract the .wave files from the mod using Bethesda Archive extractor, lowering the volume using a audio editing tool like Audacity and then repacking the files. But that seems laborious and I have no idea how to repack these files.

 

Might there be a way to lower the volume in FNVEdit instead that would save me the work of adjusting the volume on each individual wave file?

 

And I know that someone already made a sound fix for the mod. But that only address the issues of shots that are being fired from far away sounding like they were fired from right next to you and not the overall volume of the firing sounds.

 

Thanks in advance!

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Not something I have personal experience with, but similar related questions have come up in the past. As I understand it, the "firing sounds" are linked in the animation files (at least one example is by script). There are specific sound files used, often by more than one particular weapon. Any "volume" settings you find in FNVEdit are going to be "global" in nature, affecting everything of that type. So, you probably can't avoid having to deal with the individual sound files. See the "Music and Sounds" section of the wiki "Getting started creating mods using GECK" article.

 

There are a number (227-455) "sound" fix mods. Some of these are "overhauls" specific to weapon sounds. Such "overhauls" often are attempting to bring the volumes of all those sounds to the same level. You might want to find one that generally has the volume you prefer, and then look for/adjust specific alternative sound files to match.

 

You do not need to "repack" the sound files into a BSA. You can just install them as "loose files" into the correct folder and they will be used instead of the ones in the BSA just like any other "asset" file. (But if you were to need to do so, you would use the "command line" tool BSArch (freeware) by zilav.)

 

-Dubious-

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Thank you very much for the help. Especially the part about not having to repack the files. I ended up using Audacity to lower the gain of all the .wave files and then just dropped them in the correct folders (based on in which folder the original files were placed in the .bsa file) and it works just fine.

 

The volume of the firing sounds not being 100% consistent across the board for every gun doesn't bother me that much. I just want to be able to play the game without waking my neighbors every time I fire a shot.

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