I have succesfully referenced variables etc. in one script from another script in the past, but I've noticed that it has always been a script attached to a quest (MCM quest) that was referenced as a property in the CK.
I've noticed this because I can't reverse this, I can't write:
script1 property sc auto
in my script2 when script2 is the quest script, and script1 is just another script that I compiled.
So I made a dummy quest and attached script1 to it, but still in the CK I cannot choose it as property for script 2.
What would script1 need to be attached to for the CK to offer it as an option when filling properties?
edit: sudden thought, is it whether the script1 is referenced by something in the same plugin that has script2 attached?