I'm experiencing an animation issue with Combat Gameplay Overhaul, that I'm unable to resolve.
I know that CGO breaks some custom animations, but I think I am facing a different problem here.
What I want to do?
I have some custom weapon (a quarterstaff, basically uses 2HW animations), and I want to use custom, bojitsu-style animations for it. To achieve so, I'm using DAR (Dynamic Animation Replacer).
I tried both placing it into the player folder, and with the condition IsActorBase("Skyrim.esm"|00000007)**, so it would affect the player. However, I am getting the following issue:
* most animations are replaced correctly; this indicates that the DAR folder is indeed loaded
* HOWEVER: the idle animation, and the movement animations are still those from CGO, despite the correct files also being present in the folder.
How can I resolve this? Basically, any animations that are affected by CGO's unlocked grip functionality are not replaced correctly.
Moreover, I never use the unlocked grip feature of CGO. Is there a way to disable it (without disabling the mod)?
**my character doesn't use any other two handed weapons; therefore I did not specify a more detailed condition.