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How to override CGO Two Handed Idle Animation?


Vai1lyn

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Hello

 

I'm experiencing an animation issue with Combat Gameplay Overhaul, that I'm unable to resolve.

 

I know that CGO breaks some custom animations, but I think I am facing a different problem here.

 

What I want to do?

 

I have some custom weapon (a quarterstaff, basically uses 2HW animations), and I want to use custom, bojitsu-style animations for it. To achieve so, I'm using DAR (Dynamic Animation Replacer).

 

I tried both placing it into the player folder, and with the condition IsActorBase("Skyrim.esm"|00000007)**, so it would affect the player. However, I am getting the following issue:

 

* most animations are replaced correctly; this indicates that the DAR folder is indeed loaded

* HOWEVER: the idle animation, and the movement animations are still those from CGO, despite the correct files also being present in the folder.

 

How can I resolve this? Basically, any animations that are affected by CGO's unlocked grip functionality are not replaced correctly.

 

Moreover, I never use the unlocked grip feature of CGO. Is there a way to disable it (without disabling the mod)?

 

Thanks!

 

**my character doesn't use any other two handed weapons; therefore I did not specify a more detailed condition.

 

 

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  • 2 months later...

OMG + BUMP

 

 

The new shoulder idle animation for 2 handed weapons suck ass, they're buggy as s#*! and just make adding/ replacing animations for 2 handed weapons a real pain the the back. CGO used to have the default animation for 2 handed and it was fine! Now its so silly to have it on the shoulder without options to turn it off.

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