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Bashed patch is auto-enabling Particle Patch as master


kaymre

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I have both Particle Patch and ENB Helper installed. When I started LOOT I noticed it had this to say about the Particle Patch:

 

"When using ENB Helper SE, it's recommended that you deactivate or delete this ESP file, but keep the resources (e.g. meshes, textures) installed with this mod."

 

So I deactivated its ESP in ModOrganizer2, then run Wrye Bash to rebuild the bashed patch for my installed mods. However MO2 now shows a missing masters warning saying the patch requires the Particle Patch esp... (just to be sure I deleted the patch and redid everything but for some reason the bashed patch still has the PP as master)

Anyone knows how to fix this?

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Activate the particle patch pluglin, load the bashed patch plugin in SSEEdit. Once that loads, the particle patch plugin should have also loaded due to being a master of the bashed patch plugin. Open the particle patch plugin and locate the records carried over into the bashed patch. Remove them from the bashed patch and use the right click menu on the bashed patch plugin to reorder the masters. Your bashed patch should no longer reference the particle patch. Exit SSEEdit to save the bashed patch and then remove the particle patch as desired.

 

But having never used Particle Patch or ENB Helper with SSE, I cannot guarantee the end result. I can just tell you how to make the bashed patch no longer reference an undesired plugin.

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  • 3 months later...

I have both Particle Patch and ENB Helper installed. When I started LOOT I noticed it had this to say about the Particle Patch:

 

"When using ENB Helper SE, it's recommended that you deactivate or delete this ESP file, but keep the resources (e.g. meshes, textures) installed with this mod."

 

So I deactivated its ESP in ModOrganizer2, then run Wrye Bash to rebuild the bashed patch for my installed mods. However MO2 now shows a missing masters warning saying the patch requires the Particle Patch esp... (just to be sure I deleted the patch and redid everything but for some reason the bashed patch still has the PP as master)

 

Anyone knows how to fix this?

 

I'd like to know if that solution worked for you. I have the same issue.

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  • 4 months later...

Easier way is to

1. Disable the particle patch on mod page, as compared to enabling it on mod page and just disabling the esp

2. Go into the data folder, find the Bashed Patch, 0.esp and delete it

3. Run wrye bash and rebuild the bashed patch which will reappear (keeping particle patch mod disabled)

4. Activate bashed patch

5. Enable particle patch on mod page, and disable its esp on the plugin page

Done

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