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Random theif attack?, quest? event?


Mebantiza

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Can anyone tell me exactly what quest, event w/e the random thief attacks that occur (mostly), in Riften and occasionally in Riverwood is?

 

Is it

Thief lock picking?

WItheif01 (world Interaction)?

 

 

I haven't been to tell what quest? or WI, this is precisely is, but, I would like to produce a mod that disables this rather pointless, illogical and highly disruptive event. The thieves, have more HP than a dragon, and the entire town of Riften literally mobilizes to beat this one guy down and it can drag on for quite some while in some instances. The event, is all out of proportion to the ruckus is causes, and, tbh, makes no sense.

 

The game would flow much better w/o it and there are already plenty of other random events better, and cover the same sort of territory.

Edited by Mebantiza
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I thought it was just some random radiant event. Is it not? I do agree that it's incredibly disruptive and seems to serve no real storyline purpose, other than violently reminding the player that Riften is indeed the City of Thieves.

 

Could it be a simple matter of just creating a patch plugin and removing the FormID 00023EEB for the Quest "WIThief01"? Is that itself also referenced, so that you must follow it back up the food chain and remove all references to it? This is a bit new to me, not sure how to do that in SSEEdit.

Edited by VulcanTourist
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No that particular event is not radiant. Those are actual quests, which appear in your log and all that. WI, interaction, or random events, are different things entirely. Like the random nobles heading to Solitude for the wedding, or the random farmer off to join the stormcloaks etc.

 

 

 

I am only guessing that is in fact, the correct event. If it is, you never actually witness the thief trying to pick any lock. All you see, is a massive mobilization of every single citizen in (wherever) to beat down one lousy thief with a LOT of HP. I mean, more than a cave bear, or boss even.

 

While it mostly occurs in Riften, for reasons I have yet to understand, it can also occur in Riverwood of all places. Just dumb and lazy design.

 

 

I am fairly certain that is the correct WI. To test this, I have set the records flag to Ignored. However, I am not certain that A, it will work as I hoped, and B, if that change is retro-active in existing games since it is tied to the TG guest line, spec, A Chance Arrangement. Even if Ignored is the way go about it, it still might require a new game.

Edited by Mebantiza
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I've never been approached in a city, but it happens occasionally on the road. When I had insufficient speech skills I killed them, when I gained sufficient speech skills, I began either using persuasion.... and eventually intimidation.

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Theres 2 encounters.One where your asked to hand over your valuables ,if your not a member of TG then you have to comply /persuade or fight.If your a TG member they apologise and give you some lockpicks.

 

One where a random thief spawns usually in Riften or Riverwood.They wont attack you but NPCs/Guards will be hostile.It can get annoying when it occurs during the day and it starts a huge fight.Rather than remove it those events usually have conditions -one is normally time of day.You could change the game hour conditions to between 3-4 in the morning for example when most are at home in bed.

 

Not sure if thats the right one but it sounds promising the other one doesnt involve any lockpicking.

All you can do is try it then test in game to see if it works.Good luck.

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One where a random thief spawns usually in Riften or Riverwood.They wont attack you but NPCs/Guards will be hostile.It can get annoying when it occurs during the day and it starts a huge fight.

This is precisely the one we were talking about. I wish I understood the record structures well enough to help more.

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I will type this slowly. There is NO event described in any source, where a random thief just 'appears' and the guards are KOS to it, just because. No source exists for anything referencing any event like that from any source I can find.

 

Desc

A thief attempting to pick a locked door is discovered by guards. The guards will attack him and try to kill him. Sometimes he may escape into a house/shop. Help kill the thief, or just loot his corpse. Chase him down and kill him if he entered a building, the guards will not and his presence interferes with merchants trading.

The above desc, is for get ready for it.

WITheif01.

 

This event, is entirely managed by scripts, something I am not comfortable working with or modifying directly.

 

 

This one, safe to say, can be removed entirely from the game as it serves no purpose (at all). If its all the same to you, it wont be 'conditional'. In fact, the conditions you seem to think are such a wonderful idea, already exist.

 

The current time for this event is between 10pm and 4am

 

Changing it to between 3 and 4am, LOL. Why even bother? Or even commenting if you have not done even the most basic of research :confused:

 

If disabling this works, and I hope it does, It will just be gone -period. If successful, that is how it will be released.

Edited by Mebantiza
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I will type this quickly -no need for the pompous sarcasm.That event must have an entry.just because you cant find it desnt mean it doesnt exist.The thief has to spawn and there will be delay before he is spotted.

 

Editing the game hour conditions would have been a good alternative to removing it.

Was only trying to help-wish i hadnt bothered.Im outa here.

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