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Realistic Armor/ Weapons, Wear & Tear Mod


Powgow

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Imagine you wearing a nice set of armor, freshly crafted, and proudly going into battle against a warhammer weilding orc. You get the first hit, but the orc retataliates with a massive blow to the chest, denting and smashing your armor. You get back on your feet and hit him on the chestplate, but your blade bounces of his heavy armor. Luckily, Lydia is weilding a mace, and she smashes his helmet, leaving his head exposed. You ready your bow, and aim for his naked, defensless head. The brave orc drops his warhammer as an arrow sticks out of his eye socket.
Your armor is bloodied and destroyed, your blade chipped by smashing metal on metal and both are in need of some TLC.

I want that in skyrim.

 

So, I was wondering why no game that i know of has ever realisticly approached armor and weapons. The more punishment your weapons and armor receive, the more they get destroyed and become less effective. Weapons have different effects, like armor-penetrating armors, daggers that slip in the chinks of the armor, and maces that smash bones, ignoring arrows. Armor and weapons alike get destroyed after a while and need repairs at a forge. Crafting would have an extra purpose.

 

What do youguys think?

Edited by Powgow
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That exists already. Check Anano's profile. The mod's labeled with something like "BU" have it so the more damage, the less and more torn your apparel becomes. However, the style of the mod's attire is not very vanilla (at all). Still, the scripting/actions are in place and he/she is very generous with his/her work :D Perhaps contacting an experienced mod author (like hothtrooper or similar) with your idea and being able to utilize (or alter) the existing scripts from Anano's uploads would give you the results ?

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That exists already. Check Anano's profile. The mod's labeled with something like "BU" have it so the more damage, the less and more torn your apparel becomes. However, the style of the mod's attire is not very vanilla (at all). Still, the scripting/actions are in place and he/she is very generous with his/her work :biggrin: Perhaps contacting an experienced mod author (like hothtrooper or similar) with your idea and being able to utilize (or alter) the existing scripts from Anano's uploads would give you the results ?

It was difficult to find the stated mod (here, here, and here) since you didn't link them, but if you follow the links you find they're absolutely nothing like what Powgow asked for. He wants breaking armor, not breaking underwear, and he wants the wear and tear tied to Durability, a stat that was on Morrowind items, not health.

 

I would certainly like to see durability readded, so that you would have to go to a forge to retemper your armor and weapons, even if it wasn't doable through visual effects.

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Yea, thats what i meant! Thx!

Never played Morrowind, honestly, gonna check out how that exactly worked.

 

EDIT: And, that other mod was not really what I meant. Its in the right direction, but its kinda.. skimpy.

Edited by Powgow
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Yea, thats what i meant! Thx!

 

Never played Morrowind, honestly, gonna check out how that exactly worked.

 

EDIT: And, that other mod was not really what I meant. Its in the right direction, but its kinda.. skimpy.

Yeah, while bracers, boots, and helmets don't really need any changes (they could just start showing the body beneath right away as they deterorate), the armor should still have the default underwear beneath it, at least until it breaks. A nudes version would be okay if it were optional in place, but not as the only.

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I'm genuinely surprised that this was not implemented before Skyrim's release, especially since smithing was supposingly expanded. o.O

I'm with Stroked, I'd be happy without any visual changes to armor/weapons when damaged, I'm starting to miss those disintergrate spells that I never used. -.-

Edited by Rinobi
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I'm genuinely surprised that this was not implemented before Skyrim's release, especially since smithing was supposingly expanded. o.O

I'm with Stroked, I'd be happy without any visual changes to armor/weapons when damaged, I'm starting to miss those disintergrate spells that I never used. -.-

 

This post made me chuckle a bit.

 

I'd like to see the armour's appearance change with its damage. Say, every 25% of its durability, the model shifts to something progressively more beat-up. It would give you reason to repair it, since I'm sure that walking around in torn-up, beat-down armour would make you a real eyesore.

 

Maybe there are some snide comments in the voice files that could be put into the NPCs so that when you walk past in worn-out armour, they comment on it?

 

Kinda like in Morrowind..."Ugh...disgusting!"

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