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Precombined meshes. Some objects that have been deleted in CK remain in the game.


orangedeal

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I needed to remove various objects from the game and in order to avoid a drop in performance, I decided to do it like everyone else.

World -> PreCombine Geometry for Current Cell
Visibility -> Generate Visibility for All Loaded Cells
Visibility -> Generate Precombined Visibility for All Loaded Cells

Add files from folder Data\meshes\PreCombined to my archive. The Vis folder is not created.

The performance is back to the original one, but some objects remain after loading the game (new game). Some objects are invisible - I can't pass through them. They are not present if I just delete the objects in the editor, but then performance drops.

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I've tried about 10 times using different combinations.

World -> PreCombine Geometry for Current Cell
Visibility -> Generate Visibility for All Loaded Cells
Visibility -> Generate Precombined Visibility for All Loaded Cells

World -> PreCombine Geometry for Loaded Area
Visibility -> Generate Visibility for All Loaded Cells
Visibility -> Generate Precombined Visibility for All Loaded Cells

World -> PreCombine Geometry for Current Cell
Visibility -> Generate PreCombine Visibility for Current Cell
Cell View -> Update PreVis/PreComb Timestamp

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I would disable precombines completely and check if those objects still appear in-game, there's the possibility that those are not part of the precombined meshes but still show up because the references are loaded from the saved game, maybe because they store damage or something like that.

 

Edit: In fact I'm sure that at least one of those objects is not part of the precombined meshes because it is scrapable.

Edited by DieFeM
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If I delete everything in CK, then there are no such objects, but for obvious reasons the performance drops. These objects cannot be scrapped in workshop mode.

This is a new game (coc FensRaiderCampExt from the main menu).

 

http://distlinks.net/img/lnk1/6qyh72n6f1.jpg

 

Help :sad:

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Could it be that I am creating the ba2 archive incorrectly? I see that the exact same situation without the archive in the Data directory. Maybe the game just doesn't see it? I tried it both from CK and with Archive2 (comes out faster). Also I can't figure out why I only get the PreCombined folder but not the Vis.

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I've never done this in CommonWealth Worldspace so make a copy of your esp before you start, precombines can make a mod a little screwy.

 

FO4edit/Worldspace/Block/Sub-Block/Cell.

 

Delete:

VISI-PreVis Files Timestamp

RVIS-In PreVis File Of

PCMB-Precombind Files Time Stamp

XCRI - Combined References

 

Redo precomb/previs/vis for cell

 

This may cause some occlusion error, sprint bug etc., and you may not need to delete all references groups, but def XCRI.

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