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Can't grab custom mesh in the geck


ashtonlp101

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So I edited a mesh to my liking and created collision for it and have tested the collision to ensure it works properly but when I drop the mesh in the world in the GECK I can't grab or move it. Is there something wrong with my collision or what's going on here? The Axis arrows don't show up when I move my cursor over the object either.

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Does your mesh have a BSFadeNode? It's required that the root NiNode is a BSFadeNode otherwise you cannot move the mesh. You can set it when exporting from blender or convert the NiNode in Nifskope.

 

8hVMsA2.png

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