Jump to content

[LE] Face / Body color mismatch (custom color)


drunkconker

Recommended Posts

I'm having trouble getting my created followers skin tone to match, the head is the correct color but I cannot get the body to match. I created the color in racemenu with "A:127 R:161 G:120 B:173" and when i exported facegen data it gave me the correct color for the face. The body I edited in CK but CK doesn't have A R G B only R G B options. So I put in "R:161 G:120 B:173" but I don't see the option for A in CK. Any fixes?

Link to comment
Share on other sites

This was always a bit of a stopper for me too. The solution that worked best for me was to match the face to the body color option in the Creation Kit. I'm sure there is some way to match them but all I needed was a tan body and that was easy enough to do. As I'm sure you know the Creation Kit has pretty much every shade you need. Also from looking at your picture, it looks pretty close to me. You just have that neckline problem (and possibly the wrists) that can be fixed with the TextureBlender. The TextureBlender will gradient the colors together right at the neckline and wrists. This video shows extensively how to do it. Tutorial ... There is also a wrist version that I used. When I was doing this stuff I edited the main body layer and it worked fine. I see from the video you can go much deeper.

Edited by NexusComa2
Link to comment
Share on other sites

  • 1 month later...

In Racemenu next to ARGB is the hex code, the hex code is RGBA in code, means eg.: 9CFFD5AA would be R:9C G:FF B:D5 A:AA This value doesnt help, but when you fiddle around a bit the last number will be a two digit number and you can use that number in the CK slider under the RGB for the alpha/opacity.

 

Another way is to use the skintone value in the preset and run it through google "to hex". I am still unsure how to find out how AA can be translated into a number working for Creation Kit. Hope this helps.

 

Cheers

Link to comment
Share on other sites

AA in this contexts stand for Alpha or more the Intensity of the Alpha. It is a rather odd looking hex percentage scale.
I love the out of the box thinking here. That's pretty tricky. A combination of both suggestions would be superb.

Exp1:

0 = 00

1 = 03
2 = 05
9 = 17
10 = 1A
11 = 1C
12 = 1F
99 = FC
100 = FF
Exp2: 80 in the last two digits would equal 50% transparency.

Edit: Well that is normality how that configuration is used per say. Keep in mind this is also used by some programs as a type of general color keymap too. As in a particular alpha setting is used as a program preset flag/indicator. In this case usually both techniques are used at the same time. With a percentage constituting a known value linked to an outcome.

Exp: CC has a glowing effect added by the program that is unique to that program.
Edited by NexusComa2
Link to comment
Share on other sites

  • 1 month later...

I found the solution - math! It's simple rule of three. So 1.00/100 = 255 then you look up your alpha in the racemenu skin tint window, next to your RGB values. And you calculate it using the rule of three. So 132 would be 52 in the alpha slider in Racemenu.


255 corresponds to 100
1 corresponds to 0.392
( Idea: Divide both sides by 255)
( Calculation: : 100 / 255 )
132 corresponds to 51.765
( Idea: Multiply both sides by 132)
( Calculation: : 132 * 0.392 )

 

If you need a calculator -> https://www.mathepower.com/en/ruleofthree.php


And thanks for the Input NexusComa :smile:

Cheers! <3

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...