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Looking for someone who is more of an expert on the Darnified UI than I am, I've done a LOT of reading and customizing, especially while trying to make it fit my nvidia surround resolution of 6000 x 1080. Have got everything taken care of at this point except one thing. Whenever I change the X position of a menu, be it container, barter, spell purchase, etc., everything moves to the right as it should when I increase the X position, everything stays to scale and to frame, except one thing. The long, rectangular, golden frame around whatever the item/spell/etc. you are mousing-over seems to move exactly double the amount of units that I add to the X position. For example, I moved the container_menu.xml to a position of 805, this places it where I want with my resolution (and with the isafezone and isafezonex scaled for my resolution in the oblivion.ini), but then when I place the mouse over something in the list, it looks as if the frame that should be surrounding that line in the menu is about 1600 units from where the point of X position 0 would be. If I return the X position back to 0, it lines up fine. It's almost like there's a multiplier somewhere that doubles it for some reason. If anyone has a clue as to why the outlining frame of what you are mousing-over gets more units added to its x position when doing this I would love to know. And anybody who considers themselves pretty smart at the Darnified UI scripting wanting to try and figure it out, I would be most grateful. Hopefully someone can help me out here.

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