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How to CLEAN your SAVEGAMES from BROKEN SCRIPTS - Tutorial - Solving C


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#301
scrivener07

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@cretin0us Do you have a link to proof of this? I believe you, I would just love to read the original article by the developers of SKSE.

 

Sorry, no links but the skse guys are testing a better solution. No promises though if it will make the next release or ever. This tutorial solves scripts issues like a lobotomy solves mental illness. 

 

This procedure should not be taken lightly is all Im saying. 



#302
athense

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So could I use this if I had a convient horses on the save uninstaleld it but kept the dirty save that had it before. Could I clean the old save?

#303
joegreen

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This has worked out well. The short 1-2 second freezes every minute are gone, known CTD are gone, haven't had a random CTD since, and no problems except for the aftermath listed in the description. So far so good.

#304
flexcreator

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@athense, you can clean the old save with this method, yes.
Can you play with it? No.

It's ok to revive your character for a few hours to try some things, shoot videos, etc... But If you want serious solution, better to wait.

#305
flexcreator

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@Arthmoor,
> It is doing so by removing every single scrap of script data in the save. It's not a viable approach.

Ok. Why? I still can't see any other problem that is not linked with data inside the papyrus section.

#306
qwbestplayer

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Adrianne Avenicci and Idolaf Battle-Born Been standing outside all day After I use this . Can you help me ?

#307
Arthmoor

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@flexcreator: It's already been explained. Zeroing out the data is why. Not sure how else it can be explained.

Regardless, from the SKSE update that's just been released:

http://forums.bethso...st__p__22279576

- add console command ClearInvalidRegistrations to remove invalid OnUpdate() registrations
This prevents orphaned OnUpdate() events and the resulting bloated/broken saves when removing certain mods.
When applied to an already bloated save, it will stop growing further and instead shrink over time
as the game processes all queued events. This may take hours depending on the amount of bloat.
To execute automatically after each reload, add this to \Data\SKSE\skse.ini:
[General]
ClearInvalidRegistrations=1


THAT is a perfectly safe method to use and won't leave you with a damaged game as a result.

Edited by Arthmoor, 20 February 2013 - 05:12 AM.


#308
tonicmole

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@Arthmoor You mean break someone's broken save? This is not for casual save cleaning. As you may have read in the description, or the readme (do you read readme's?) It is for when the save is beyond salvation aka broken. @flexcreator I had an idea but I haven't tried it yet. I was going to transplant the script data from an earlier save just to see what happens. So, say like with Sounds of Skyrim you play for 30 hours only to find the mod has been destroying your save. You could import the script data from your last none infected save. Minimizing the saves recovery....it couldn't hurt. First I'll delete all but one save and try it on that one!

Edited by tonicmole, 20 February 2013 - 05:17 AM.


#309
etayorius

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@Arthmoor - If that SKSE Version does the trick... i may finally use SKSE... all i need to do is install Latest SKSE and add that command into the General Skse.ini?? I donīt find SKSE.ini... haha... sorry, never used it before.

Edited by etayorius, 20 February 2013 - 05:48 AM.


#310
cretin0us

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And there was much rejoicing.





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