Edited by blackjackgarry, 23 February 2013 - 01:25 PM.
How to CLEAN your SAVEGAMES from BROKEN SCRIPTS - Tutorial - Solving C
Posted 23 February 2013 - 01:23 PM
Posted 23 February 2013 - 02:35 PM
Posted 23 February 2013 - 04:36 PM
Edited by flexcreator, 23 February 2013 - 04:36 PM.
Posted 23 February 2013 - 05:28 PM
I can confirm that SKSE's ClearInvalidRegistrations function has helped with my save bloat and (I think - fingers crossed) saved my save file!
I started to the get the lagfreeze a while back and finally checked the size of my save files and they were ~50mb. I then started slimming down on mods and trying 'clean' saves which got me down to ~12mb, but teach time it would start to creep up and the freexelag still remained.
However, by running the latest SKSE and putting the appropriate entry in the SKSE.ini file, my saves have no decreased from ~16mb to ~9mb in about an hour's playing. The freezelag has improved as well - but waiting a little longer to declare that 'fixed' yet... It's also worth noting that I've managed this with most of the mods I originally had activated again.
So to all those having save bloat issues due to junk scripts from removed mods, ClearInvalidRegistrations looks like it has a good chance of helping.
To whoever coded this, thank you! You are a legend amongst heroes...
EDIT: Yep, save file hovering around the 9mb mark and freezelag a thing of the past! Now that SKSE has this facility, it should be an essential tool regardless of whether you use mods that require script extension...
Edited by Jeffro13, 23 February 2013 - 08:15 PM.
Posted 24 February 2013 - 03:24 AM
Posted 24 February 2013 - 03:50 AM
ClearInvalidRegistrations=1 in the .ini did nothing
Posted 24 February 2013 - 04:00 AM
Edited by redwes, 24 February 2013 - 04:01 AM.
Posted 24 February 2013 - 04:10 AM
The gradual reduction in size is what I'm looking for .
Although I wouldn't mind an instant size reduction and then the various cleaning methods I'm using hold the size down .