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How to CLEAN your SAVEGAMES from BROKEN SCRIPTS - Tutorial - Solving C


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#491
D1n3r0

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In response to post #7637375. #7637418, #7637526 are all replies on the same post.

I would do all that but the bin would stay with numbers in it. I fixed it now. I'm going to finish the process.

#492
Roodpart

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In response to post #7637385.

Awesome! Gonna DL this and try it out right away.

What exactly do the arrays and local variables handle in game?

#493
blackheart0793

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In response to post #7597823. #7598295, #7599738, #7599825, #7600021, #7608135, #7611121, #7613834, #7617068, #7619413, #7620278, #7620975, #7637394 are all replies on the same post.

Nice! just wanted to say thank you for the third version! may you continue on working with this great tool, now i can play in peace :)


#494
flexcreator

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In response to post #7637385. #7637931 is also a reply to the same post.

If some function is still working at the moment of making the savegame, the game will write it's local variables into the ESS. When loaded again, the function will continue to work with same values.

If you make some preparations before cleaning, you should have no running functions. Otherwise, these functions are bugged. Anyway, local variables have no impact on the walkthrough.

Arrays can hold the important information (not in vanilla game, but in some mods). There are tons of uses for them. There are roughly two kinds of arrays: arrays of references and arrays of values. Arrays of references in most mods will be set once and it's content will never change (in most cases they serve as adapters to aliases). Arrays of values usually are designed to be changed (they can serve as some kind of current configuration or collectors of states).

Arrays are hard to parse because they are stored separetely from the regular variables. Also, I don't know where the array size is located.

#495
blackheart0793

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In response to post #7628463. #7629332, #7630279, #7630432 are all replies on the same post.

i think its your version of skyrim and skse, version 1.9.29.08 should have skse ver. 1.06.11, while 1.9.32.08 have the latest ver. of skse

#496
Roodpart

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In response to post #7637385. #7637931, #7638216 are all replies on the same post.

I'm still getting issues with the black books. Prior to the savecleaning, opening the books produces a quick message about a vision of Solstheim. When I exit the menu, the screen shakes for a bit then goes back to normal. After the cleaning, the Black Books work like any other book.

Edited by Roodpart, 22 March 2013 - 11:33 AM.


#497
flexcreator

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In response to post #7637385. #7637931, #7638216 are all replies on the same post.
 
I'm still getting issues with the black books. Prior to the savecleaning, opening the books produces a quick message about a vision of Solstheim. When I exit the menu, the screen shakes for a bit then goes back to normal. After the cleaning, the Black Books work like any other book.

 

Do you have this problem with every Black Book?



#498
blackheart0793

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In response to post #7641437.

i also still have the same issue, all of the black books were still normal books, but i noticed something different this time, i tried using again player.additem on 'waking dreams', and this time i can move now which proves that the restore worked and that it recognize that ive already finished the main quest.. one thing though is that i need to used 'tcl'' to get up the tower where the perk reset was, and i need to do that everytime i open the book... anyways, its just a 'tcl' away to get up there, xD

#499
flexcreator

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In response to post #7641437.
 
i also still have the same issue, all of the black books were still normal books, but i noticed something different this time, i tried using again player.additem on 'waking dreams', and this time i can move now which proves that the restore worked and that it recognize that ive already finished the main quest.. one thing though is that i need to used 'tcl'' to get up the tower where the perk reset was, and i need to do that everytime i open the book... anyways, its just a 'tcl' away to get up there, xD

 

 

Ok. Will try few tricks later. 
 
Sorry, I still didn't start the Dragonborn questline by myself, so I have to rely on your feedback.


#500
blackheart0793

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In response to post #7641797.

thats ok. i think im the one who needs to be sorry cuz im giving you spoilers xD thanks for the super fast replies :)




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