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How to CLEAN your SAVEGAMES from BROKEN SCRIPTS - Tutorial - Solving C


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#501
Roodpart

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In response to post #7641437. #7641661 is also a reply to the same post.

I have 6/7 black books in my inventory, none of them seem to be working.

#502
flexcreator

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In response to post #7637385. #7637931, #7638216, #7641338 are all replies on the same post.

I've reproduce the problem with your saves. The problem might be caused by missing Apocrypha references. I can track the difference, but I'm unable to restore the link at this moment. Will see what I can do. ID: 586656696, Script dlc2apocryphabookrewardactivator extends ObjectReference 1 members ObjectReference ::Controller_var (found difference) = PapyrusClean.BIN: None, PapyrusSource.BIN: DLC2ApocryphaBookRewardDScript

Edited by flexcreator, 23 March 2013 - 01:21 PM.


#503
Furongod

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In response to post #7637385. #7637931, #7638216, #7641338, #7650101 are all replies on the same post.

Removing the black books and re-adding them to your inventory with the console seems to fix them for me after cleaning. Cheers for the program.

#504
flexcreator

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In response to post #7637385. #7637931, #7638216, #7641338, #7650101, #7656318 are all replies on the same post.

Yes, it looks like it's the only way to re-initalize the dlc2blackbookscript. I'm unable to do it from the tool :( But the dungeon markers (Locations) will be resetted, as if player reads the book for the first time.

So my primary objective right now is to find a way to restore the location => Player should appear right in the reward area.

#505
Fallhammer

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Thank you sooooo much I have been looking for a tool I could that works, and this is it, I have 191 MODS enabled, and yeh it took a few hours for the process to work but, better than banging my head against the wall trying manually remove these orphan scripts. A couple of odd quirks just after playing the restored save, mostly follower/horse commands, but after a good hour of play amd a few saves and ONE CTD I have not had any issues since. Awesome job.

#506
longxue

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Hi,

Please tell me about MSVCP110.dll since the dll is required to launch zero.bat and PapyrusDataTransfer.exe but kinds of the dll are many so the number exceeded more 30 as far as I googled.

Which and why do you require the dll?

#507
flexcreator

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In response to post #7671436.

Please, use version 0.3. There should be no dependency.

#508
longxue

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In response to post #7671436. #7672635 is also a reply to the same post.

Thanks a lot for your advice!

#509
longxue

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Hi, Please explain me in plain language about the below matters of your PDF file. A) In 2.8 you said "Select any other field in the TESVESS (change focus) and click back to Papyrus-> Data. Make sure that it contain zero values." Although I can't find any papyrus except for beneath Global data table 3, what does that mean in concrete term of any other field? B) In 2.13 "just Move them (mod files) to some backup directory" means "to move only mods' esp and esm files", right? C) I just renamed "dirtysave.SKSE" to "blanksave.SKSE". Is it right? Now, I can proceed my ess cleaning work until 2.8 following your steps so I confirm to have erased script which had been annoying me. So, I wannt go ahead.

Edited by longxue, 26 March 2013 - 08:56 PM.


#510
flexcreator

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In response to post #7677418.

A) Yes, "Papyrus" is "Global data table 3" in this case. For example, you can click on "Screenshot data". Then click to "Global data table 3" and select "Data". The point here is to give the editor chance to update the Papyrus section.
B) Also you need to move the archive files (*.bsa). They can contain scripts which game can refer to (even if you remove esp and esm).
C) That makes sense. However, I can't tell for sure because I'm not using SKSE.




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