Jump to content

Detecting when Player enters a specific Cell


Bluarchon

Recommended Posts

Hi,

 

Anybody know how to detect when the player enters a specific exterior cell? I basically want to trigger something to happen when the player enters an exterior cell of my choosing. I've tried OnLocationChanged() but not all exterior cells are mapped with a location. I tried creating my own location for that cell but the condition Game.GetPlayer().GetCurrentLocation == customLocation never returns true. Hope anyone can help. Thanks!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...