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[LE] Making an ultra photorealistic companion head.


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Greetings comrades , i've been making followers from games and real life for a couple of weeks now and even tough i've made high poly heads with realitively HQ textures i had not attempted anything beyond that until now, today i decided i would create textures for a high poly Sansa stark follower im in the process of making and bake those textures into the mesh i'd create for her head seperately.

 

to be specific , the textures are going to be made using a head with 690,000 polygons and the final product will only have about 7000 polygons (standard skyrim high poly head mesh count).

 

i relized this was possible because i'd noticed that i was able to bake textures from heads with +200,000 polys in them on to the high poly heads for skyrim and it would work despite the difference in poly count.

 

now im trying to export only the textures i have painted onto the 690,000 poly head using spotlight , from zbrush , and into a texture only file (.dds / tga /jpeg etc) and for some reason when i try to create texture from poly groups it doesn't manage to create them , i am able to create UVs but the poly texture which is what i actually need comes up blank everytime.

 

heres a pic of what i've got so far and ofcourse it will be further refined in photoshop once i know how to export the texture of it :

 

https://ibb.co/165ZbSS

 

any help is welcome :D !

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