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My game is crash.....


BossSauron

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My game is crash when I fight with some Draugr in dungeon and crash when I walk in Whiterun and crash with many situation can anyone help me?

I konw I have a 2gb(GTX950m) of vram and many of mod but I didn't have mod like 2k Texture or anything I don't know why it's crash

(sorry if my english not good)
my load order

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Lanterns Of Skyrim - All In One - Main.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
ETaC - RESOURCES.esm
BSAssets.esm
BSHeartland.esm
hdtHighHeel.esm
ApachiiHair.esm
RSkyrimChildren.esm
Campfire.esm
ClimatesOfTamriel.esm
notice board.esp
Cutting Room Floor.esp
Hothtrooper44_ArmorCompilation.esp
Hothtrooper44_Armor_Ecksstra.esp
Guard Dialogue Overhaul.esp
EnhancedLightsandFX.esp
Destructible Skyrim.esp
ELFX - Exteriors.esp
ETaC - Complete.esp
SoundsofSkyrimComplete.esp
Blowing in the Wind.esp
Blowing in the Wind - Lanterns of Skyrim Patch.esp
dovahkiinrelax.esp
RSChildren Patch - BS Bruma.esp
WetandCold.esp
WetandCold - Ashes.esp
SOSRaceMenu.esp
XPMSE.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
TKDodge.esp
HoamaiiSleepingBags.esp
Convenient Horses.esp
AmazingFollowerTweaks.esp
radiantBlocker.esp
LCO_Framework.esp
LCO_AllInOne.esp
Blowing in the Wind - ELFX Exteriors Patch.esp
BSHeartland - Meshes.esp
BSHeartland - Textures.esp
UltimateCombat.esp
VioLens.esp
AskTheWay.esp
Sinking Bodies.esp
ImmersiveSpells.esp
Faction Economy - Complete - LE.esp
Immersive Weapons.esp
Schlongs of Skyrim.esp
DIVERSE SKYRIM.esp
ELFX - Weathers.esp
SkyTEST-RealisticAnimals&Predators.esp
SoS_CoT_Patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Nights-Level-2.esp
DragonCombatDialogue.esp
wizDynamicThings.esp
ContinueGameNoCrash.esp
DeadlyMutilation.esp
Footprints.esp
randomthunder.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Larger Splatter Size.esp
dD-Medium Script Range.esp
dD-Reduced Wound Size.esp
RealNames.esp
imp_helm_legend.esp
KS Hairdos - HDT.esp
HDTPhysicsWeaponSling.esp
HDT Capes.esp
Remodeled Armor - Dawnguard.esp
Remodeled Armor - Dragonborn.esp
Remodeled Armor.esp
RaceMenuMorphsCBBE.esp
12FemaleBrows.esp
hothtrooper44_ArmorPatch.esp
SPTDiverseGuardsSkyrim.esp
FNIS.esp
lpsleep.esp
rrhairargonian.esp
Purewaters.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
KS Hairdo's.esp
getSnowy.esp
AI Overhaul.esp
Males of Skyrim.esp
Inconsequential NPCs.esp
Immersive Encounters.esp
SMIM-Merged-All.esp
Skysan_ELFX_SMIM_Fix.esp
ETaC - Complete ELFX Patch.esp
Run For Your Lives.esp
ETaC - Complete LoS Patch.esp
Immersive Patrols II.esp
Frostfall.esp
Immersive Citizens - AI Overhaul Lite.esp
ETaC - Complete RSC Patch.esp
Missives.esp
Skyrim Flora Overhaul.esp
iNeed.esp
Blowing in the Wind - SMIM Merged All Patch.esp
RSChildren.esp
RSChildren Patch - USLEEP.esp
DSerArcheryGameplayOverhaul.esp
Inconsequential NPCs - CRF Compatibility Patch.esp
Equipping Overhaul.esp
Bijin Wives.esp
Bijin Warmaidens.esp
Bijin NPCs.esp
Immersive Encounters - RS Children Patch.esp
Public Executions.esp
RadEx_Missives.esp
RadEx_NoticeBoard.esp
ApachiiHelmetWigs.esp
TheEyesOfBeauty.esp
FireBurns.esp
STEP Combined PluginHF.esp
Open Cities Skyrim.esp
Immersive Encounters - Open Cities Patch.esp
Blowing in the Wind - Open Cities Skyrim Patch.esp
Alternate Start - Live Another Life.esp
Alternate Start -- New Beginnings.esp
Relationship Dialogue Overhaul.esp
RDO - Cutting Room Floor Patch.esp
ELFXEnhancer.esp
SoS_ELFX+Enhancer+Weathers_Patch.esp
brawlbug-plugin.esp
Modern Brawl Bug Fix.esp
Bashed Patch, 0.esp

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In the past, I had regular, consistent crashes in certain places. One was in the wilderness near Dragon Bridge and the other was when approaching the docks of Solitude from the wilderness.

 

When trying to run that many mods you must make sure:

 

1) which version of Skyrim you are running, Vanilla, LE, SE (you should have LE or SE)

2) the mods must be made for that version (LE or SE)

3) you have the latest version of the mods

4) you have created the best load order for them

5) none are incompatible with each other

 

 

You also need to make sure that large mods do not edit too many of the same areas.

 

Crashes can also be caused when mods spawn too many monsters or NPCs, and the system overloads. I had another persistent crash over the bridge from Whiterun, as I approached a tiger spawn point near a stone circle and a faction camp site. Too many things were interacting and every time I approached the tiger I crashed.

 

So you need to go through your mod list and check them, then decide which ones you REALLY need and cannot live without.

 

Also, check player and author feedback on compatibility and crashed.

 

As well as a good Load Order, the Bashed patch should be remade for every set of mods you use.

 

Also, with a new set of mods, it is often better to start a new game than continue with an old one with mods removed. Scripted mods can leave junk behind that can cause save bloat and fill the Papyrus log with errors and cause a crash

 

By the way, how large is your most recent Saved game file?

 

 

Hope that helps a little.

 

:)

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EG

 

You have

 

Unofficial Skyrim Legendary Edition Patch.esp

 

so you must be playing Skyrim LE

 

 

Schlongs of Skyrim - Core.esm

 

Really? I'd boot it.

 

I do not know many of the other mods, but too many spawn points, graphics mods etc can cause crashes, especially as you have only 2 GB vRAM

 

:)

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In the past, I had regular, consistent crashes in certain places. One was in the wilderness near Dragon Bridge and the other was when approaching the docks of Solitude from the wilderness.

 

When trying to run that many mods you must make sure:

 

1) which version of Skyrim you are running, Vanilla, LE, SE (you should have LE or SE)

2) the mods must be made for that version (LE or SE)

3) you have the latest version of the mods

4) you have created the best load order for them

5) none are incompatible with each other

 

 

You also need to make sure that large mods do not edit too many of the same areas.

 

Crashes can also be caused when mods spawn too many monsters or NPCs, and the system overloads. I had another persistent crash over the bridge from Whiterun, as I approached a tiger spawn point near a stone circle and a faction camp site. Too many things were interacting and every time I approached the tiger I crashed.

 

So you need to go through your mod list and check them, then decide which ones you REALLY need and cannot live without.

 

Also, check player and author feedback on compatibility and crashed.

 

As well as a good Load Order, the Bashed patch should be remade for every set of mods you use.

 

Also, with a new set of mods, it is often better to start a new game than continue with an old one with mods removed. Scripted mods can leave junk behind that can cause save bloat and fill the Papyrus log with errors and cause a crash

 

By the way, how large is your most recent Saved game file?

 

 

Hope that helps a little.

 

:smile:

Thank for your guide!

yeah in my whiterun have a many of npc and before I crash It has a group of vampire(probably 5 vampire and 1 hound) come to attack the city

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I hope it helps!

 

I used to use (IIRC) BOSS for managing Load Order, but there is a newer one now. But I always checked and manually edited for best results, especially when it put my own mods in the wrong place.

 

Whatever gets loaded first, if another mod edits the same things, the next mod will override the first, the 3rd mod will override the 2nd and so on.

 

I once had a few "Immersive..." mods in the past, as well as one that added a Stormcloak Camp across from the Standing Stones, and there was a Vanilla spawn point at the stones, which I think was edited by an Undead mod, and the Tiger was from SkyTest - Realistic Animals and Predators.

 

So when I got to the tiger, there were too many edits in that area and I crashed every time.

 

I cannot play without SkyTest, so I removed some of the other mods, like :

 

Immersive Encounters.esp

Immersive Patrols II.esp

 

I found that with those, or other similar mods, there were entire armies of Imperials and Stormcloaks marching about the wilderness. Great to kill for loot to sell, but too much sometimes for the game system and my PC. So I took them out.

 

 

I like Mods for hunting, survival, realism, camping etc. I don't really go for graphics (except the official pack) and I really do not like mods that make Skyrim look like a tropical paradise.

 

One rule of thumb:

Anything written by Arthmoor works and works with all his other mods. Very rarely, he might block a download to fix an issue with some other guy's mod or other, but that is very rare.

 

Alternate Start - Live Another Life.esp

Alternate Start -- New Beginnings.esp (I do not have this one)

Open Cities Skyrim.esp (I do not have this one)

Cutting Room Floor.esp

RDO - Cutting Room Floor Patch.esp (I do not have this one)

Run For Your Lives.esp

 

He has others (EG When Vampires Attack), but I use some of the same ones as you.

 

 

SkyUI.esp

After the Unofficial Skyrim Patch, this is the most important mod for me. I cannot abide the console-like Vanilla controls. I use keyboard and mouse!

Lanterns Of Skyrim - All In One - Main.esm

 

This is a beautiful mod. I love the look at night of lanterns on a distant bridge! :D

 

 

dD - Enhanced Blood Main.esp

Footprints.esp

Frostfall.esp

Skyrim Flora Overhaul.esp

SkyTEST-RealisticAnimals&Predators.esp

SoundsofSkyrimComplete.esp

WetandCold - Ashes.esp

WetandCold.esp

 

^^ I use all these, as I love the immersion and survival aspects. I have the individual SOS and never had a problem, as I never panicked and pulled them out and continued with a saved game.

 

 

iNeed.esp

This one I think is either the newest Real Needs and Diseases, or is an alternative to it.

RaceMenu.esp

RaceMenuMorphsCBBE.esp (don't have this)

RaceMenuPlugin.esp

I used these for quite a while, but because I customise my key binds I could not use it properly during character creation as the keys didn't work properly. So I had to make my key binds vanilla, create a character, then re-customise my keys. Eventually, I took it out.

 

 

So, I think all the above are probably fine to use together. They work for me, except for the "Immersive..." mods..

 

Immersive Citizens - AI Overhaul Lite.esp

Immersive Encounters - Open Cities Patch.esp

Immersive Encounters - RS Children Patch.esp

Immersive Encounters.esp

Immersive Patrols II.esp

 

^^ These might cause a problem, due to spawn points etc..

 

Inconsequential NPCs - CRF Compatibility Patch.esp

Inconsequential NPCs.esp

 

I don't know these, but if they just edit NPCs to make them more interesting, they might be fine.

 

 

Immersive Weapons.esp

ImmersiveSpells.esp

 

These might be fine if they are just new weapons and spells and do not rely on other mods.

 

 

I don't know the other mods you are using, except the Climates of Tamriel and Convenient Horses.esp

 

You seem to have multiple Climate and Weather mods, so it might be a good idea to choose one set or the other.

 

I recall some horse mods causing issues in the past, but I do not recall properly, so I cannot say if Convenient Horses.esp could cause a problem. Horseback combat was a bit clunky in this game anyway.

 

 

But first thing, check you are running Skyrim Legendary Edition and then make sure all your mods are for that edition, and not for Skyrim SE.

 

Then make sure you have LOOT to put them in a good load order.

 

Remake the Bashed Patch (I don't know if you should do this before using LOOT)

 

Run Loot again with the Bashed patch

 

You should have SKSE as well, for the Skyrim version you are using. This is not a mod, it's a script extender.

 

 

All the Best!

 

:D

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Than

 

Oh, if you have Vampires attacking Whiterun, get Arthmoor's When Vampires Attack.

 

 

If it's not on nexus, it will be on his own site, AFK Mo

 

Oh, if you have Vampires attacking Whiterun, get Arthmoor's When Vampires Attack.

 

 

If it's not on nexus, it will be on his own site, AFK Mods

 

Thank a lot !!!

 

I hope it helps!

 

I used to use (IIRC) BOSS for managing Load Order, but there is a newer one now. But I always checked and manually edited for best results, especially when it put my own mods in the wrong place.

 

Whatever gets loaded first, if another mod edits the same things, the next mod will override the first, the 3rd mod will override the 2nd and so on.

 

I once had a few "Immersive..." mods in the past, as well as one that added a Stormcloak Camp across from the Standing Stones, and there was a Vanilla spawn point at the stones, which I think was edited by an Undead mod, and the Tiger was from SkyTest - Realistic Animals and Predators.

 

So when I got to the tiger, there were too many edits in that area and I crashed every time.

 

I cannot play without SkyTest, so I removed some of the other mods, like :

 

Immersive Encounters.esp

Immersive Patrols II.esp

 

I found that with those, or other similar mods, there were entire armies of Imperials and Stormcloaks marching about the wilderness. Great to kill for loot to sell, but too much sometimes for the game system and my PC. So I took them out.

 

 

I like Mods for hunting, survival, realism, camping etc. I don't really go for graphics (except the official pack) and I really do not like mods that make Skyrim look like a tropical paradise.

 

One rule of thumb:

Anything written by Arthmoor works and works with all his other mods. Very rarely, he might block a download to fix an issue with some other guy's mod or other, but that is very rare.

 

Alternate Start - Live Another Life.esp

Alternate Start -- New Beginnings.esp (I do not have this one)

Open Cities Skyrim.esp (I do not have this one)

Cutting Room Floor.esp

RDO - Cutting Room Floor Patch.esp (I do not have this one)

Run For Your Lives.esp

 

He has others (EG When Vampires Attack), but I use some of the same ones as you.

 

 

SkyUI.esp

After the Unofficial Skyrim Patch, this is the most important mod for me. I cannot abide the console-like Vanilla controls. I use keyboard and mouse!

Lanterns Of Skyrim - All In One - Main.esm

 

This is a beautiful mod. I love the look at night of lanterns on a distant bridge! :D

 

 

dD - Enhanced Blood Main.esp

Footprints.esp

Frostfall.esp

Skyrim Flora Overhaul.esp

SkyTEST-RealisticAnimals&Predators.esp

SoundsofSkyrimComplete.esp

WetandCold - Ashes.esp

WetandCold.esp

 

^^ I use all these, as I love the immersion and survival aspects. I have the individual SOS and never had a problem, as I never panicked and pulled them out and continued with a saved game.

 

 

iNeed.esp

This one I think is either the newest Real Needs and Diseases, or is an alternative to it.

RaceMenu.esp

RaceMenuMorphsCBBE.esp (don't have this)

RaceMenuPlugin.esp

I used these for quite a while, but because I customise my key binds I could not use it properly during character creation as the keys didn't work properly. So I had to make my key binds vanilla, create a character, then re-customise my keys. Eventually, I took it out.

 

 

So, I think all the above are probably fine to use together. They work for me, except for the "Immersive..." mods..

 

Immersive Citizens - AI Overhaul Lite.esp

Immersive Encounters - Open Cities Patch.esp

Immersive Encounters - RS Children Patch.esp

Immersive Encounters.esp

Immersive Patrols II.esp

 

^^ These might cause a problem, due to spawn points etc..

 

Inconsequential NPCs - CRF Compatibility Patch.esp

Inconsequential NPCs.esp

 

I don't know these, but if they just edit NPCs to make them more interesting, they might be fine.

 

 

Immersive Weapons.esp

ImmersiveSpells.esp

 

These might be fine if they are just new weapons and spells and do not rely on other mods.

 

 

I don't know the other mods you are using, except the Climates of Tamriel and Convenient Horses.esp

 

You seem to have multiple Climate and Weather mods, so it might be a good idea to choose one set or the other.

 

I recall some horse mods causing issues in the past, but I do not recall properly, so I cannot say if Convenient Horses.esp could cause a problem. Horseback combat was a bit clunky in this game anyway.

 

 

But first thing, check you are running Skyrim Legendary Edition and then make sure all your mods are for that edition, and not for Skyrim SE.

 

Then make sure you have LOOT to put them in a good load order.

 

Remake the Bashed Patch (I don't know if you should do this before using LOOT)

 

Run Loot again with the Bashed patch

 

You should have SKSE as well, for the Skyrim version you are using. This is not a mod, it's a script extender.

 

 

All the Best!

 

:D

Thank a lot !!!

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I hope it helps!

 

I used to use (IIRC) BOSS for managing Load Order, but there is a newer one now. But I always checked and manually edited for best results, especially when it put my own mods in the wrong place.

 

Whatever gets loaded first, if another mod edits the same things, the next mod will override the first, the 3rd mod will override the 2nd and so on.

 

I once had a few "Immersive..." mods in the past, as well as one that added a Stormcloak Camp across from the Standing Stones, and there was a Vanilla spawn point at the stones, which I think was edited by an Undead mod, and the Tiger was from SkyTest - Realistic Animals and Predators.

 

So when I got to the tiger, there were too many edits in that area and I crashed every time.

 

I cannot play without SkyTest, so I removed some of the other mods, like :

 

Immersive Encounters.esp

Immersive Patrols II.esp

 

I found that with those, or other similar mods, there were entire armies of Imperials and Stormcloaks marching about the wilderness. Great to kill for loot to sell, but too much sometimes for the game system and my PC. So I took them out.

 

 

I like Mods for hunting, survival, realism, camping etc. I don't really go for graphics (except the official pack) and I really do not like mods that make Skyrim look like a tropical paradise.

 

One rule of thumb:

Anything written by Arthmoor works and works with all his other mods. Very rarely, he might block a download to fix an issue with some other guy's mod or other, but that is very rare.

 

Alternate Start - Live Another Life.esp

Alternate Start -- New Beginnings.esp (I do not have this one)

Open Cities Skyrim.esp (I do not have this one)

Cutting Room Floor.esp

RDO - Cutting Room Floor Patch.esp (I do not have this one)

Run For Your Lives.esp

 

He has others (EG When Vampires Attack), but I use some of the same ones as you.

 

 

SkyUI.esp

After the Unofficial Skyrim Patch, this is the most important mod for me. I cannot abide the console-like Vanilla controls. I use keyboard and mouse!

Lanterns Of Skyrim - All In One - Main.esm

 

This is a beautiful mod. I love the look at night of lanterns on a distant bridge! :D

 

 

dD - Enhanced Blood Main.esp

Footprints.esp

Frostfall.esp

Skyrim Flora Overhaul.esp

SkyTEST-RealisticAnimals&Predators.esp

SoundsofSkyrimComplete.esp

WetandCold - Ashes.esp

WetandCold.esp

 

^^ I use all these, as I love the immersion and survival aspects. I have the individual SOS and never had a problem, as I never panicked and pulled them out and continued with a saved game.

 

 

iNeed.esp

This one I think is either the newest Real Needs and Diseases, or is an alternative to it.

RaceMenu.esp

RaceMenuMorphsCBBE.esp (don't have this)

RaceMenuPlugin.esp

I used these for quite a while, but because I customise my key binds I could not use it properly during character creation as the keys didn't work properly. So I had to make my key binds vanilla, create a character, then re-customise my keys. Eventually, I took it out.

 

 

So, I think all the above are probably fine to use together. They work for me, except for the "Immersive..." mods..

 

Immersive Citizens - AI Overhaul Lite.esp

Immersive Encounters - Open Cities Patch.esp

Immersive Encounters - RS Children Patch.esp

Immersive Encounters.esp

Immersive Patrols II.esp

 

^^ These might cause a problem, due to spawn points etc..

 

Inconsequential NPCs - CRF Compatibility Patch.esp

Inconsequential NPCs.esp

 

I don't know these, but if they just edit NPCs to make them more interesting, they might be fine.

 

 

Immersive Weapons.esp

ImmersiveSpells.esp

 

These might be fine if they are just new weapons and spells and do not rely on other mods.

 

 

I don't know the other mods you are using, except the Climates of Tamriel and Convenient Horses.esp

 

You seem to have multiple Climate and Weather mods, so it might be a good idea to choose one set or the other.

 

I recall some horse mods causing issues in the past, but I do not recall properly, so I cannot say if Convenient Horses.esp could cause a problem. Horseback combat was a bit clunky in this game anyway.

 

 

But first thing, check you are running Skyrim Legendary Edition and then make sure all your mods are for that edition, and not for Skyrim SE.

 

Then make sure you have LOOT to put them in a good load order.

 

Remake the Bashed Patch (I don't know if you should do this before using LOOT)

 

Run Loot again with the Bashed patch

 

You should have SKSE as well, for the Skyrim version you are using. This is not a mod, it's a script extender.

 

 

All the Best!

 

:D

Thank a lot !!!

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