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[LE] How to make the end of a dialogue option trigger combat?


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I usually advance the quest stage through the dialogue then set fragments into the quest script fragments from the quest stages tab. If you're trying to get two NPC's to fight you set their factions as enemies then use a script fragment to force them into combat like this:

 

1stNPCFaction.SetEnemy(2ndNPCFaction)

1stNPC.StartCombat(2ndNPC)

 

then if you want one to kill another add this at the bottom, the utility being how many seconds passes before death.

 

Utility.Wait(3.0)
2ndNPC.Kill()
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