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Rifle Scope Texture


Enderverse

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Hey, I've been working on a scope mod but I'm having problems after a few first successful runs. I was making scopes for Halo guns in GIMP. The first one I did, for the Battle Rifle, came out completely fine. It had transparency and everything.

 

However, I then decided to make one for the DMR. I have no idea but when I use the scope it looks like a mess of artifacts and discolored pixels. I used the same scope .nif so and have ruled out a problem with that. I have narrowed it down to the scope dds file itself. However, I'm not sure what's wrong with it. I'm not sure if it's the compression I'm using (BC3/DXT5) though I don't remember exactly the compression I used for the BR scope or if it had mipmaps. It has some partial transparency so I don't know If I'm handling that right.

 

This just really puzzles me because I'm sure I did the same thing for the DMR scope that I did for the BR, but the former is a mess while the latter is just fine.

Here are some links (plus downloads for the GIMP file and dds file)

BR Scope Screenshot(http://img687.imageshack.us/img687/7512/screenshot5qz.png)

DMR Scope Screenshot(http://imageshack.us/a/img42/1063/screenshot4hu.png)

BR dds(http://www.mediafire.com/?irej0tje9s32pzs)

DMR dds(http://www.mediafire.com/?ixogb2x4oq1c7qo)

DMR GIMP File(http://www.mediafire.com/?lts2q9kjnss1bxp)

 

If you could check these out and maybe see what's wrong that would be great.

Edited by Enderverse
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