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How do see through .DDS files work?


Callumite

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Hello, I've literally just started modding fallout and have run into an issue.

 

I am trying to repair the roofs/walls of the houses of sanctuary hills and whenever I open the texture files that are 'holey' they don't have any gaps, in the file preview I can clearly see that the gaps are there but when I actually go to edit them in Photoshop they appear to be not 'holey' at all.

 

Anyone have any idea what's happening?

 

Thanks in advance.

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Delete the alpha map in the channels tab, untick "alpha test" in the material editor where your putting your new texture. Always duplicate the vanilla materials/textures and rename them as your own when saving.

 

Creating an alpha channel will allow you to "paint" out sections of a texture you don't want to see. Painting white to see, black to not....hope that helps.

Edited by Larko84
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