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ROHT < Telvanni Council House

roht meshes textures missing telvanni council house mouths cs construction set references persist rise of house telvanni

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#1
AYLeiDRuiN

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Hello Morrowind Community. I had missing textures in my Telvanni Council House. Where all the Mouths are.

While running Rise of House Telvanni and/or the added plugin by a different mod'r 2.x.x

Pix of problem which shows missing floors and outer walls:

https://ibb.co/3vskg0B

 
I Fixed it by opening up, in Construction Set, the added plugin ROHT.2.0.8.esp and marking the Meshes as "References Persist" in the Hall. Before I tried Pointing the meshes directly to where they are located in folder. =didn't need to do that :tongue:
 
My question is Why did I have to mark "ref. persist"?  Why wasn't it working? It's fine now tho Wrye Mash is yelling about a Bad Ref on one of the Beam textures but w/e. Before: the problem persist with all ROHT mods. My thinking was another plugin was overwriting it but I had ROHT.2.0.8.esp as 3rd last. Even moved a platform in that esp to say that it Modded that interior. Which didn't work ofc.
 
Anyways if y'all know what's going on here I'd greatly appreciate it :smile:
Thank you for your time.
-AR

Edited by AYLeiDRuiN, 24 October 2020 - 04:54 AM.


#2
AYLeiDRuiN

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Welp, I thought I fixed it. Had the council house all showing b4 writing the thread, but now its back to the pictures. Found a script tied to RoHT_CouncilHouse_beams. It's about the expansion to the council. I'm going to attempt to mark those beams as "ref. persist" and see what happens. I'll edit this post with results. I did clean w/ TesTool & Tes3cmd dragNdrop, but the ref. persist was still checked after I cleaned it.

 

EDIT: Ok. Problem persists. Testool & tes3cmd both cleaned the file, but in CS, the checkmark for References Persist remain. Load up & go in there and back to the invisible walls/floors. So I'm going to replace the mod w/ the original and play til I expand the house. I'm including my load order. Again, thanks for your time.

 

EDIT 2: I think My Problem has to do with this script. In which I'll have to playthru n c if it corrects itself after expansion.

Spoiler

 

Load Order:

Spoiler

Edited by AYLeiDRuiN, 25 October 2020 - 01:13 AM.


#3
Dragon32

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It sounds like it could be mis-assigned references, did you try Renumber Refs?

#4
AYLeiDRuiN

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Thank you for the reply, Dragon32. No I have not "Renumbered Refs". Just did it and will let you know how I make out. I'm following this guide at assimilation labs.

 

EDIT: It didn't work. Same problem. Renumbered Refs on ROHT.2_0_8.esp. Couldn't do it to Rise.of.house.telvanni.esm probably bc it's a master. Followed the guide but when I copied ROHT2x.esp it said no need for an "updater". Renumbered to 4379 or something like that.

 

Since added plugin ROHT.2xx.esp doesn't do anything but dialogue, what if I edit the Council Hall as References Persist like I did before THEN Renumber Refs? I'm going to try that and see what happens. 

IOW set mesh in_t_councilhall.nif in ROHT_2_0_8.ESP as References Persist in CS. Then Renumber Refs on that esp.


Edited by AYLeiDRuiN, 24 October 2020 - 08:57 PM.


#5
leonardo2

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What does the GOTYMinImpactSomeMPPv2.01.esm do?

 

I suggest that you get rid of MPP 1.6.6 (I consider it to be unfinished) since it has dirty edit and use an older MPP version e.g UMP 1.6.3, MPP 1.6.4, MPP 1.6.5 (NOT MPP 1.6.5d as it has have the same dirty edit as MPP 1.6.6).

 

Not sure about MPP 1.6.5c though as I haven't checked.



#6
AYLeiDRuiN

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Thank you for the reply, Leonardo2. It probably comes from the <2016 STEP Morrowind Guide. You think it's safe to switch them mid-playthrough? Back from Hayride so I'm going to do what I said in previous post.

 

EDIT: No go. Restoring plugin & look forward to anymore replies. Thanks again y'all :)


Edited by AYLeiDRuiN, 25 October 2020 - 04:35 AM.


#7
Dragon32

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Hrm, I'm not sure what to suggest then I'm afraid.

 

IIRC, "GOTYMinImpactSomeMPPv2.01.esm" is one of the options available in Script Tidy.



#8
leonardo2

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IIRC, "GOTYMinImpactSomeMPPv2.01.esm" is one of the options available in Script Tidy.

It is?

 

I've never heard of Script Tidy before.


Edited by leonardo2, 26 October 2020 - 06:41 PM.






Also tagged with one or more of these keywords: roht, meshes, textures, missing, telvanni council house, mouths, cs, construction set, references persist, rise of house telvanni

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