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[sOLVED] See posts #9 & #10.

 

Hello Morrowind Community. I had missing textures in my Telvanni Council House. Where all the Mouths are.

While running Rise of House Telvanni and/or the added plugin by a different mod'r 2.x.x

Pix of problem which shows missing floors and outer walls:

https://ibb.co/3vskg0B

I Fixed it by opening up, in Construction Set, the added plugin ROHT.2.0.8.esp and marking the Meshes as "References Persist" in the Hall. Before I tried Pointing the meshes directly to where they are located in folder. =didn't need to do that :tongue:
My question is Why did I have to mark "ref. persist"? Why wasn't it working? It's fine now tho Wrye Mash is yelling about a Bad Ref on one of the Beam textures but w/e. Before: the problem persist with all ROHT mods. My thinking was another plugin was overwriting it but I had ROHT.2.0.8.esp as 3rd last. Even moved a platform in that esp to say that it Modded that interior. Which didn't work ofc.
Anyways if y'all know what's going on here I'd greatly appreciate it :smile:
Thank you for your time.
-AR
Edited by AYLeiDRuiN
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Welp, I thought I fixed it. Had the council house all showing b4 writing the thread, but now its back to the pictures. Found a script tied to RoHT_CouncilHouse_beams. It's about the expansion to the council. I'm going to attempt to mark those beams as "ref. persist" and see what happens. I'll edit this post with results. I did clean w/ TesTool & Tes3cmd dragNdrop, but the ref. persist was still checked after I cleaned it.

 

EDIT: Ok. Problem persists. Testool & tes3cmd both cleaned the file, but in CS, the checkmark for References Persist remain. Load up & go in there and back to the invisible walls/floors. So I'm going to replace the mod w/ the original and play til I expand the house. I'm including my load order. Again, thanks for your time.

 

EDIT 2: I think My Problem has to do with this script. In which I'll have to playthru n c if it corrects itself after expansion.

 

 

begin RoHT_CouncilHouse_beams_Script
; global RoHT_TelvanniCouncilExpansion
; This variable is set to 1 and 2 by Llunela Hleran in the dialogue topic "Consulate"
; or by RoHT_advisor in the dialogue "Greeting 1"
; and it is set to 3 by "RoHT_ilmeni dren_2" in the dialogue topic "my father" or by RoHT_advisor in the dialogue "control it all"
; 0 = the Council hasn't been expanded yet
; 1 = the player has ordered Llunela Hleran to expand the Council's structure
; 2 = the Council's structure has been expanded, the new Mouths haven't yet arrived
; 3 = the Council's structure has been expanded and the new Mouths have arrived
if ( MenuMode == 1 )
return
endif
if ( RoHT_TelvanniCouncilExpansion > 1 )
if ( GetDisabled == 1 )
Enable
endif
else
if ( GetDisabled == 0 )
Disable
endif
endif
end

 

 

 

Load Order:

 

 

Morrowind.esm
Tribunal.esm
Bloodmoon.esm
GOTYMinImpactSomeMPPv2.01.esm
Morrowind Patch v1.6.6_beta.esm
Texture Fix 2.0.esm
Rise of House Telvanni.esm
Hilgya the Seamstress.esm
HavishM.esm
Poorly Placed Object Fix 1.2.esm
MCA.esm
MRM-Non Pointy.esm
GDR_MasterFile.esm
wl_SolstheimOverhaul_v1.3.esm
The Undead.esm
Tamriel_Data.esm
TR_Mainland.esm
Texture Fix - Extended.esp
NX9_Guards_Complete.ESP
Neo's Unique Creatures.esp
The Merchant Fendus.ESP
Ulfric'sMorrowindFunSettings.ESP
MW_Public_Library.esp
Hirstaang Mill SO.esp
Neverhalls + Forgotten Halls SO.esp
Creatures.esp
Solstheim_mage_tower SO.esp
Siege at Firemoth.esp
ExoticsBoutique.esp
MRM_PuzzleCanal_Fix.esp
Better Skulls.ESP
The Forgotten.esp
Theurgist.esp
Djangos Dialogue.ESP
Hold it - replacer.ESP
Illy's Solstheim Rumour Fix.esp
Westly_Presents_FCOT.esp
Arn_DungeonTunnels.esp
Apostates of Oblivion_2.1.esp
Less_Generic_Tribunal.esp
Daggerfall Collection Ver 1.1 (BTB Edit).esp
Correspondances_of_Morrowind.esp
TR_Preview.esp
TR_Travels_(Preview_and_Mainland).esp
LGNPC_SeydaNeen.esp
LGNPC_GnaarMok_v1_20.esp
LGNPC_AldVelothi_v1_20.esp
LGNPC_HlaOad.esp
LGNPC_Aldruhn.esp
LGNPC_Pelagiad.esp
LGNPC_TelMora_v1_30.esp
Blades Safe House.esp
LGNPC_Khuul_v2_21.esp
LGNPC_VivecFQ.esp
Idle Talk.ESP
Ald Redaynia Extended.esp
AmalyanTempleRelease1.esp
Sotha Sil Expanded.ESP
AESPassiveCliffracers.ESP
TR_Mainland_2002_hotfix.esp
NON2.RoadtoMournhold.v1.0.2b.esp
NON2.RtM_Propylons_Patch.ESP
LGNPC_TelUvirith.esp
Better Robes.ESP
Uvirith's Legacy_3.53.esp
Propylons_1.3.esp
Apoapse's Attack.esp
Face of the Hortator.esp
MK_Khajiit.esp
Vurt's Leafy West Gash.esp
Vivec Waistworks Expansion.ESP
Vurt's BC Tree Replacer II.ESP
gr_ScriptImprovements.esp
Better Bodies.esp
ab01scenicCompilationNOM.esp
The Sanguine Rose.ESP
The Sable Dragon 1.7.esp
Erengard Mines.esp
Landscape Lavafalls.ESP
TheLostCity_6.3MNaz.esp
Tel NechimM.esp
Lokken+SolstheimCastle+AldVendrasVogar SO.esp
A_flock_of_seagulls.esp
Apothecary's Demise.ESP
Vurt's Grazelands Unique Trees.ESP
Expanded Sounds.esp
IoC_Clean_FullV1.0.esp
abotSiltStriders.esp
abotBoats.esp
Scrolls of The Nine Barriers.ESP
Magicka Expanded - Resource Pack.ESP
AlchemyFilter.esp
mwse_PoisonCrafting.esp
Caldera Mages Guild Expanded v1.2.ESP
Guarded GhostGate.esp
Veteran Dungeon Pack.ESP
MoonlightOnTheOdaiRiver.esp
New Arenthia 1.2.ESP
TR_Factions.esp
JMK - Discoveries And Adventures.esp
entertainers.esp
DaedricArmor.esp
Welcome to the Arena! v6.7.esp
Pelagiad Guard Tower Home.esp
Xen-Arien's Manor V1.0.esp
dx_Ascadian Mansion v1.2.esp
Varo Manor v1.3.esp
EBQ_Artifact.esp
Trader the Secret Trader.ESP
Bounty Hunter BUNDLE.ESP
Building Up Uvirith's Legacy1.1.ESP
RoHT Havish Patch.esp
UL_3.5_MWSE_Add-on.esp
ROHT_2_0_8.ESP
FLG - Balmora's Underworld V1.1.esp
Protective Guards.esp
Tel Dranori, Wizard Tower 1.1.ESP
NX9_Guard_LGTrib_patch.ESP
Haldenshore_1.2.esp
Daedric Cathedral.esp
OAAB_Tel Mora.ESP
DD_Caldera_Expansion.esp
Better Robes_v0.3.1 Patch.esp
Real_wildlife_2b Complete.esp
RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
WhiteSuran2_MD_Edition.esp
Molag Mar X.ESP
Meteorite Ministry Temple - Higher.ESP
Mage Robes.ESP
UFR_v3dot2_noRobe.esp
Clean Aln'Baldrahn.esp
DN-GDRv1.2.MRMnp.esp
CultSheog.ESP
Bloodwind.ESP
DemonOfKnowledge.ESP
Animated_Morrowind - merged.esp
Redaynia Village.esp
Pearls and Pirates.ESP
Tel Morgana v1.11.esp
Mamaea Awakened.ESP
Thieves Guild in Gnaar Mok.ESP
KogoruhnExpanded.esp
Ancient Foes.esp
Seyda Supplies 1.1.esp
DB_Attack_Mod.esp
Detritus Caria shady premonition.esp
Of Dungeons and Abodes.esp
WhiteSuran2_PPOF_Patch.esp
Better Morrowind Armor.esp
Better Morrowind Armor DeFemm(o).ESP
Dramatic Vivec.esp
RR_Holamayan_Eng.ESP
UL_3.5_RoHT_1.52_Add-on.esp
Merged Objects.esp
multipatch.esp

 

 

Edited by AYLeiDRuiN
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Thank you for the reply, Dragon32. No I have not "Renumbered Refs". Just did it and will let you know how I make out. I'm following this guide at assimilation labs.

 

EDIT: It didn't work. Same problem. Renumbered Refs on ROHT.2_0_8.esp. Couldn't do it to Rise.of.house.telvanni.esm probably bc it's a master. Followed the guide but when I copied ROHT2x.esp it said no need for an "updater". Renumbered to 4379 or something like that.

 

Since added plugin ROHT.2xx.esp doesn't do anything but dialogue, what if I edit the Council Hall as References Persist like I did before THEN Renumber Refs? I'm going to try that and see what happens.

IOW set mesh in_t_councilhall.nif in ROHT_2_0_8.ESP as References Persist in CS. Then Renumber Refs on that esp.

Edited by AYLeiDRuiN
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What does the GOTYMinImpactSomeMPPv2.01.esm do?

 

I suggest that you get rid of MPP 1.6.6 (I consider it to be unfinished) since it has dirty edit and use an older MPP version e.g UMP 1.6.3, MPP 1.6.4, MPP 1.6.5 (NOT MPP 1.6.5d as it has have the same dirty edit as MPP 1.6.6).

 

Not sure about MPP 1.6.5c though as I haven't checked.

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Thank you for the reply, Leonardo2. It probably comes from the <2016 STEP Morrowind Guide. You think it's safe to switch them mid-playthrough? Back from Hayride so I'm going to do what I said in previous post.

 

EDIT: No go. Restoring plugin & look forward to anymore replies. Thanks again y'all :)

Edited by AYLeiDRuiN
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  • 1 month later...

Merry Christmas and/or Happy Holidays, Morrowind Community. Apologies for necro'n my Old Thread but I found my Problem / Solution.

Tel Dranori added a Static to the in_t_CouncilHall.nif. It added a Sky_Moon_Large.nif. Idn what that is, other than some sort of moon :P

Anyways if anyone has this problem in the future; I opened all the mods I run in TESPCD. Checked all and found Tel Dranori...esp added a static to above. I then opened Enchanted Editor and deleted the Static Entry. Just checked and all is well. Cleaned the plugin just in case, but yea. I'm good. The Mouths Now have something to stand on xD

 

Enjoy the Holidays :)

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Note: renumber refs is not a tool you should use often, it is mostly for mod authors/very advanced users trying (and failing most of the time) to avoid the updating references problems for most users. What you should use if mod has broken references is Repair Refs.

But ideally your mods (and saves) should have broken refs rarely. This can be achieved using the Updaters Mash procedure whenever you update a mod (instead of directly overwriting the old mod version) and doing the same for o saves
More details in Mash help, my site posts and my youtube Morrowind modding playlist

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