I have an eyebot (temporary player follower in PlayerFaction and CurrentCompanionFaction) who I would like to not react if shot by the player. I'm not sure how it's accomplished in companions.
I can shoot hell out of Piper and get no reaction.
My eyebot takes only so much, then attacks me.
He is a protected character with no default packages, only my custom follow & travel hybrid AI package in the package list.
What Controlls this behaviour?
p.s. I don't want him to be set as 'Ghost' as I want his animation to react to being shot.
I'm modding for PS4, so no papyrus scripts!