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Making my custom voiced follower a marriageable character.


xxaieshaxx

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So I made my follower, she works great in the game and such but now I'm trying to see if I can make her into a marriageable character. I'm pretty new to modding hence why I am coming here for a little bit of assistance. So if any expereienced modders can help out I'd be very grateful.

Edited by xxaieshaxx
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Here is a great tutorial: https://levelskip.com/rpgs/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower

 

High level steps are below but please read the tutorial for detail...it is super easy after you do it once.

 

Good Luck!

  1. Start Skyrim and either start a new game, or load a game and enter the showracemenu through the console.
  2. Create your follower's appearance the same way you would create any other character you were going to play. Exit the character creation screen and save your game.
  3. Open the console (~) and type 'SPF' followed by the name of your character. This will export your character's appearance to your installation folder (the one up from Data that contains the Skyrim.exe).
  4. Open the Creation Kit and create a new NPC. In the Traits tab, set the race and gender the same as your new character. Set either Essential or Protected, flag as Unique, and pick an authorized voice from the VoicesFollowerNeutral formlist. Set Disposition to 75.
  5. Set your companion's level and class in the Stats tab and adjust the Health, Magicka, and Stamina Offsets (usually 50).
  6. Drag CurrentFollowerFaction, PotentialFollowerFaction and (optionally) PotentialMarriageFaction into the Faction tab. Set CurrentFollowerFaction to -1. (The others should be 0.)
  7. Right-click in the Relationship tab to create a new relationship. Give the ID a name, set Child NPC as Player, and Relationship Level to Ally. (Character must be flagged as Unique. See step 5.)
  8. In the AI Data tab, set the Aggression to Aggressive. Set Confidence to Foolhardy. Set Assistance to Helps Friends and Allies. Set Morality to Any Crime. Pick a combat style.
  9. Pick a Default Outfit (armor or clothing) or optionally add the armor to their inventory. Give them weapons and whatever else you think they should have.
  10. Give them spells and perks. NPCs cannot use all spells or perks. They do not cast Illusion spells or spells that heal others without scripting. Safe spells are spells that have a hand assigned. Eg. FlamesLeftHand. The LightFoot perk is useful to avoid springing traps when sneaking.
  11. In the Character Gen Parts tab, click 'Import' and import YourCharactersName.npc. Note: You can tweak appearance here also but I have found that how things show up in render window vs. game is completely different :)
  12. Optional: Edit the DialogueFollower quest to remove the default bow and arrows from all followers.
  13. Add Your Follower to the World - Drag character over to a cell so you can meet them in Skyrim
Edited by Adventurer1111
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Basically all you need to do is add your follower to the faction of characters that can be married. It's called "PotentialMarriageFaction".

 

1. Open the .esp plugin of your follower in the Creation Kit.

2. Find your follower in "actors" > "actor".

3. Click to open the character window.

4. Go to the "factions" tab.

5. Under "factions and ranks", add her to "PotentialMarriageFaction" with rank "0".

6. Save and exit. Done.

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Basically all you need to do is add your follower to the faction of characters that can be married. It's called "PotentialMarriageFaction".

 

1. Open the .esp plugin of your follower in the Creation Kit.

2. Find your follower in "actors" > "actor".

3. Click to open the character window.

4. Go to the "factions" tab.

5. Under "factions and ranks", add her to "PotentialMarriageFaction" with rank "0".

6. Save and exit. Done.

 

So, I don't need to add any custom dialogue for it or anything since she is custom voiced?

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Sorry, misunderstanding on my end... I thought of a generic follower that uses a Vanilla NPC voice type. In this case, my solution would work.

 

For a custom voiced follower you would indeed have to create the corresponding quests and dialogue lines yourself. Unfortunately, I can't guide you through this process since I don't have much experience with custom voiced characters. Sorry!

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