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M.E.G.A. (Make Exploration Great Again) - adding pickables to the map

starter beginner modding pickables nests extra loot

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#1
Simonus18

Simonus18

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Yo everybody.

 

Had a lengthy thinking about start modding for Kingdom as the world is really captivating to explore, but most of the times the whole exploration part feels pseudo-ish/pointless without reward of any sorts. 

Ideas:
(1) want to add extra pickables to the world with visual representation if possible (for example if I want to add food like bread somewhere then I want it to appear with its model) 

(2) want to add extra lootable item containers (like chests, pile etc.) - I don't know what models can be used for these, but would love to add many small items in the woods, items that were dropped by others during combats, hidden "treasures" etc., or even at some "accident" locations. 
 

(3) want to add extra nests that can be shot down by arrows - It's really fun to search for these nests even in vanilla, so I figured maybe some more could be added, but these wouldn't be shown with any icon, these would be hardcore nests; these would be placed on much higher distance - high chance they consist items that worth really-really much, or items that give extra stats, sometimes they don't consist anything, but every one of these would give higher XP to archery/precision whatever if you hit them, so at least you could get much more XP than normally would. 


This would be my first ever modding, so I just want to ask for tips,hints, anything that could help me make this mod. I'm eager to learn anything for this, so hit me. 

For starters I have found these in modding guide Wiki, but hit me with anything you know about that could help me:
https://wiki.nexusmo...s_Documentation
https://wiki.nexusmo...h_Documentation


 



#2
Simonus18

Simonus18

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Alright, I managed to setup my system for modding, and downloaded the modding tools. Now I'm learning to use the Cryengine Editor. We will see...





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