Ok, my problem: I use the PlayAnimation command to get the PC in my mod to play the ANIMATION_LOOPING_DEAD_BACK animation, which is basically the 'dead' animation. Here it is:
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK,1.0,1.0));
The last "1.0" is how long PC will play the animation until he stops, what I want to do is make it so he keeps playing the animation continously until, through the Actions Taken of a dialogue choice, he is commanded to stop playing it and get up. I tried using a While Loop, and it worked, but it also caused a strange error when I playtested it, something like "Error OID: 8000001 TOO MANY INSTRUCTIONS", something like that.
Anyway, is there a simpler way of doing what I described (getting the animation to play continously until the PC is commanded to stop) and a way that doesn't give me that error? THanks.