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[LE] 'Active Cell' Bug in CK? Known or Unknown?


Garruski

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While scrolling this list: http://www.gamesas.com/the-new-unofficial-creation-kit-bug-list-t260887.html

 

I did come across an old bug I'd experienced which is that: "Duplicating a cell will mark the original cell as modified, give it a *, adding a dirty record to the active file."

 

But today I experienced a completely random cell becoming active, AbandonedPrison01, a cell I never even loaded, with the only difference showing up in SSEDIT being the Water Height from -2billion or so (max?) in Skyrim.esm, to zero in my esp.

 

Has this happened to you?

 

I did duplicate a cell (my own interior) but can't say for sure when it happened

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Tes5Edit is good to use anyways. Just clean the mod from time to time as you create it. Keeps things in check, makes an auto backup, shows unseen mistakes from the kit .. good stuff. You can clean up by hand any of them click in cell errors too pretty easy.

Edited by NexusComa2
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Yes, this happens and weirdly it can be computer dependent; I have a mod which when I load and save it on one computer, the CK adds edits to two cells I have never been near, doing the same thing on my laptop and another desktop, it doesn't add edits. Very strange!

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