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Epic Fantasy Player Mansion/Home


Toddheezee

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There have been many great mods in the attempt to create the best player mansion, one that fills role play demands, aesthetic beauty, and most of all the sense of grandeur in an to satisfy the players desire for a truly epic symbol of power and majesty. In my opinion, the best examples of these are among the following:

http://skyrim.nexusmods.com/mods/18215 1mjy Tropical Castle

 

http://skyrim.nexusmods.com/mods/16282 Castle Grey

 

Castle Orlok: http://skyrim.nexusmods.com/mods/23246 + http://skyrim.nexusmods.com/mods/24779 <-- addon

 

http://skyrim.nexusmods.com/mods/31801 Dracons Keep

 

There are a few others that can meet the par here, but i think you get the idea. However despite the greatness of these mods, I never can seem to be quite satisfied with them. To be more specific, take the Dracons keep. More than the others, this castle stands apart in many ways in that it goes for the imagination factor with a glorious view of the floating mountain island, waterfalls running off the side just gives you the same wow factor of the movie AVATAR. Yet it is so simple on the inside, paling in comparison to Castle Grey's super-sized Throne room and theatrics in general. Yet caslte grey doesnt have a floating island, or neat toys and gadgets like Dracons keep. on the outside, it's soo vanilla. Castle Orlok is absolutely great when you want to be a vampire, the role play factor , given that all the npc's are vampires, as well as human slaves, just give it's immersion a big 10/10. But it too lacks when it comes to the outside security of Castle grey, or the lack of outside features like Dracons keep. The tropical Castle was mainly to show only how a barracks should somewhat look like. Put these ideas together and you will have created the most endorsed Player home Mod ever.

To sum up:
-Magic transportation from ground level to floating island of some kind. maybe animated magic elevator.
-Island is massive in size; about as big as a major city like Windhelm or Whiterun.
-Island has water source(snow cap mountain) and reservoir with cascading waterfalls running off and down to the ground below. obviously can make water fade so it doesnt overload cpu.
-Player Mansion, (mini city), is surrounded by wall and is entered through fully animated epic Gate. Walls and gate equipped with guards in lower level Terra armor by asianboy345. the high the ranking of the NPC, the higher level of tera gear he/she should wear.
-Just inside the gate, a large courtyard of shiny white stone with extravagant water fountain desgins should be on display. the center should be either circle or square with a main Fountain show always on display. On the sides of the large center courtyard should be seating and sidewalks through beautiful gardens and grass.


-Moving forward from the entrance and past the courtyard, the main road of white cobblestones should lead straight down the center. Smaller roads should branch off here and there. on one side, the roads lead to the marketing area, with vendors and full size shops.
-The vendors will of course have their own little courtyard, and there should be a riverwood size Inn, (the Inn being that small, yet should be the largest building. So the other shops, though fully functional should be smaller, maybe even a little cramped).


-The other side of the main road will be the religious center. A large shining beautiful tree should be growing in the center of this courtyard, like the one in Whiterun, but glorified like the Arch mages center garden.

-Wrapping half way around this circular courtyard is the Grand Temple of Aedra and Daedra, representing that yin-yang philosophy; there is no good without the bad. This is the balance of nature in The elder scrolls. Inside, moving from the outward ends inward towards the center are the shrines. On the Left wing, it starts with one of the divines. On the right wing, it starts with one of the daedra. and from each wings moving inward, the pattern alternates: >Aedra/Daedra/Aedra/Daedra/Aedra/Daedra< :Each shrine mesh is human sized, placed inside and against the back of a wall indention running the length of the temple, all of them atop an elevated base of some kind, maybe a pedestal or altar. In the Middle meet the two shrines double or so the size of the rest accompanied by statues of themselves: Akatosh and Merunes Dagon. These should be placed further back, as they are in the center of the temple, a short hallway with a few steps leading to their shrines should stretch out as the head and center of the temple.

-Back on the main road bewteen the two small districts, the white cobblestone path leads straight toward the main imposing Palace. The road comes to a bridge that arches over a stream running through the city. On the Other side of the bridge there should be a smaller wall encasing the palace grounds, about a nord and a half tall. Of course the palace gate is guarded by higher ranking NPC's. The texture of these walls both inside and the main wall, should be Much like the stone of The Mage's College, except they would be white, and in the sun they seem to shine a little.

 

-Beyond through the gate, the road stops here on the bridge. So the river acts like a moat, but much more natural looking. The wall here isnt as wide as the city wall, only about a foot thick, so no one stands along the top. passing through the gate, though, there is a small guard house on the left, just in front of it a booth with a single guard holding a logbook, just like Hadvar does at the begining of game reading off the names on the list.

 

-The palace grounds account for about a third of the whole city, and the palace itself is extremely large. I picture the basic "block" design looking down from above it as something similar to a "TT" shape, with the T's legs length cut in half. In Between the legs or "forward wings" of the palace is the courtyard. No central piece on display. Running down the center between the two forward stretching branches of the palace, linear gardens stretch symmetrically opposite one another, almost the whole length of the those palace arms, and perfectly parallel with them. Inward of the gardens, two sets of individual 4x4 in-ground pools of water, also placed in a linear symmetrical fashion, oppose each other down the length of the courtyard in the same way. Rising above ground level by about a foot in each pool are little ornate statues, hovered over by magelight crystals.

The rest of the palace i leave to the brilliant mod designers. I just wanted to give you an idea of the level of detail a True mansion should be. This exact model was just off the top of my head. And everything was Lore friendly, with a fantasy "otherworld" twist. The buildings should go together with the style of clothing from tera armors!! The way i picture everything so bright and high up above skyrim, its like the Skyrim's Spirit world. The Spirit city of Skyrim. And the player can be the Spirit King. Above the High King lol! Of course in the optional files, there can be an NPC spirit king, if the player chooses to play a submissive role. with quests and even voice acting, the player can go on missions for the spirit king and become a spirit meistor, or spirit Gaurdian depending on his/her class. or get diverted to the Sky Agent corps as a sneak class. depending on class player will choose questline after initiation quest completion.

All in all, players i think are looking for a more grand reward for services rendered to skyrim. To be able to rise higher than just thane, or dragonborn guy. seems so insignificant. At the end of the these quest lines the player chooses wether to accept the position offer to become spirit king, or decline and become one of the three highest positions of the court: SkyGuardian, SkyMeistor, SkySeer. Guardian is melee, Meistor(pronounced May-stor) is the mage, and Seer(pronounced See - er) is the sneak class watching, seeing from the shadows.

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