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Block animations and function. Kick me.


Hatchet101

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Kicking is likely the most reasonable form of combat known to man, but is sadly left out of TESV in most part. I am wholly surprised that nobody has come up with a kick animation (or two, three) to function as a block, or dare I say, a function to set opponents further away like in a force shout, but with less power.

I would love to see an option, or a random, where a player or NPC can give a good shove to an opposition. A viable weight based scale would probably add environment to immersion, and potentially add reason to offhanded collision models that totally disregard weight scales. It really is simple math and physics, after all.

I would happily settle for an 8 directional model with the frontal half at choice, and rear at random. A leg sweep, a back shove, and/or even a whiff under the block skill tree.

It shouldn't require too much scripting. Hell, we even had that with 'Battleground' under the same simple java. I am not suggesting that script should be borrowed, but it is an option for lazy people. Or at least it was when I wrote it. ;)

P.S. It might keep followers from stacking up entrances for more than an A to B as well.

 

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