I'm working on a mod where I have a specific cell in which I've used force fields (from OWB) and walls that i wanted to disable when the player walks through a trigger. what happens is:
1. once disabled, the force fields remain in place, but no longer have collision
2. Most walls actually fully disable when they are suppose to, with the exception of one. This one wall is no different from the others so this boggles me the most.
3. Despite having a script to set PlayGroup Forward 1 on the force fields, the animations do not play.
I hope someone may have run into this before and have some sort of work around?
EDIT: I started from scratch and wrote alternate scripts to achieve the same thing and haven't had any issues this time round. I guess the geck was just being temperamental. if anyone knows why any of this stuff actually happened or is experiencing something similar, feel free to drop a reply.
Edited by Azrael831, 22 November 2020 - 12:21 AM.