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Several issues with mods


GirlGamer55

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Just started remodding Fallout 3 again, haven't touched it for a few years. So I installed some of the better known mods, just to start out...get to level 5 or so and then start adding some other mods. I installed FWE, MMM and a few others. Starting out I picked FWE's alternative start option, did my character cration and then went to bed. The game crashed. I tried it again, it crashed again. So ok...let's try the normal way..I get to the escape part where you help Butch's mom out. The damn rad roaches are invisible ffs. The rad roach that first guard kills isn't but the three killing Butch's mom are. Besides that, I have no FWE menu to toggle and change options...like having karma.

 

Obviously FWE is doing something...I installed it wrong or whatever. But why are those rad roaches invisible? Anyways here's my load order in case anyone see's any issues. And could someone tell me how to properly install FWE and the other mods I have using NMM? FOMM no longer works for me, so I can't follow the install instructions for those mods.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

StreetLights.esm

CRAFT.esm

CALIBR.esm

EVE.esm

DCInteriors_ComboEdition.esm

CINEMATECH.esm

Mart's Mutant Mod.esm

FO3 Wanderers Edition - Main File.esm

ImaginatorFO3.esp (This one brings up an issue about being marked as a esm)

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FWE Master Release.esp

DYNAVISION - Dynamic Lens Effect.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Fellout-pipboylight.esp

CONELRAD 640-1240.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - Main File.esp

Directors Chair - Fallout 3.esp

 

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You should try to locate Gopher's videos. Just go to Fallout 3 News and page down and you will come to them. He has a series for modding FO3 and it includes one on how to install FWE with NMM. Also, you should be using BOSS to set your load order. Streetlights.esm belongs above Broken Steel. You should try to arrange your mods in the same order as the vanilla game, but compatibility patches should load after the main files. Meaning MMM-FWE and EVE-FWE should load after FWE.

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Gophers vids are good at installing the most basic common mods.

 

Ignore BOSS, it is not necessary for Fallout 3 just create your load order manually by reading what your modifications do and what their masters are. This saves headaches.

 

Then use Fallout 3 edit to ensure a stable load order, I see no merged patch so I can assume this is likely a load order issue.

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