I am making a mod, and I'm having trouble doing that, particularly with navmesh and path finding and the NPC's involved in it, among other things. The part of the mod I'm having trouble with is the Riverwood Police Station, and the mod it belongs to has to do with Roman and Gallic armies and their battles. Riverwood and Whiterun are to be relatively neutral areas, at least within their walls.
There already is an exterior and interior cell for this building, and when the mod is loaded, the player is already able to enter the place. But inside the RPS, the so far two custom NPC's associated with the RPS have trouble moving around both on ground level and the basement as from ground level to the basement and back. They don't seem to take the stairs. They just walk a few steps, stand still and suddenly disappear. And when I go down into the basement, they are about to start sleeping. This is also the only time they visit the basement.
The next issue is that these two custom NPC's, which are supposed to be guards who can arrest you, flee at the first sign of trouble. They are supposed to arrest you but don't do that. Even more annoying, only the gallic police captain has a voice. The roman police captain doesn't seem to have one, even though one is supposed to be selected: I believe MaleEvenToned. Because these two guards do not try to arrest the player and instead flee, I do not know if the jail I created works.
Navmesh and the creation of custom guards are not where my skills lie, as I have a very hard time getting adjusted to navmesh since I was used to pathgrids, and guard creation seemed a lot simpler in Oblivion. This means I am in need of help from an experienced modder in the areas of navmesh, pathfinding, custom jails, custom NPC's, but mainly custom guards.
If someone is willing to take a look at my .esp file I'd really appreciate this. And crediting upon the v1.0 release of the mod, or any beta version I might release before that, will be arranged for anyone who has helped me. Since I don't want to risk breaking any rules, I will not ask for contact details so I can send over the file. Instead, I will upload the mod as it is now to Skyrim Nexus so anyone who is willing to help can download the mod and fix what needs to be fixed on the issues I mentioned. But to get fixed .esp files back to me, I can give my anonymous E-mail address in a PM to the people who helped me. That's the very reason for this particular E-mail address, to stay anonymous and keep my personal details safe, as nothing of the E-mail address is linked to me as a person in any way possible.
So, who's experienced enough to help me with these issues?
This topic has been updated below with new information on what is solved and what is left unsolved. Topic tags have also been updated.
Edited by King Rick, 14 March 2013 - 02:16 PM.