Sorry for my intervencion TJHammersmith with my issue.
About a year ago i made a simple unequip - equip items script for one of my pools, mainly cause players like this kind of stuff....
But i came across a weird issue, i did only two tests with an 'Overpowered' character i had back then.
- The 'Overpowered' character had gear, mainly weapons / swords (i can't remember if this issue also happened with the armors), with enchantments way over what the vanilla game can produce, if i remember correctly the swords had like over 550+ points of enchantment damage, each enchantment.
After the gear was removed and then added back and force equip, the enchantments instead of 550+ points had 76 points of damage !!??.
I only did two tests and since i'm not really interested in this kind of stuff, i just said F*** IT !!!, i didn't bother myself to look for the cause or for a solution, as a matter of fact i deleted everything right away.
Now i'm thinking to add this feature again to that particular pool, since players like a lot this kind of stuff, but this time i'll add an option to let the player decide if she/he wants to run this feature.
If anyone has an idea what might be causing something like this, or where to start looking it would save me some precious time.
I don't know if this is relevant, but the set up went like this:
Unequip 'Equpped gear' and equipped them in a mannequin > the rest of the player's stuff were transferred into a container > then unequip the gear from the mannequin and force equip on the player > then transfer the rest of the stuff from the container to the player's inventory.
Thanks a lot for reading this, and again sorry TJHammersmith.
Edited by maxarturo, 20 December 2020 - 01:19 PM.