In response to post #111181743. #111190058, #111204903, #111227818, #111233003, #111301423 are all replies on the same post.I fixed some torches there, I'm going to upload more optimized green cave meshes so it'll help a lot. Such locations are really limited lighting wise.
Be sure you didn't install or uninstall any lighting mod on the same save cause all removeable wall torches are persistent (they're using a script). Which means that you can easily end with unlit torches or even floating lights without any torch.
Maybe that's not your issue there but it can easily happen.
The only thing I can fix is missing lights, if light intensity is too dim there's nothing I can do cause it may be on your end. I'm usually setting all torches at the same value so you'll need to increase your ENB's pointlighting if you really need it. But as I said I fixed some torches there so you'll have to wait for the next update to be sure about that. I'm currently forwarding all changes to patches, it takes time cause there are really a LOT of patches for Lux. ^ ^'