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#5991
GGUNIT

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In response to post #113232963.


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Ironically both bulbs are still vanilla and disabled... Not sure if that's a vanilla issue or a mistake though, there are some markers around so maybe I was cautious in case of scripts or whatever but since they aren't working on your side I'll replace them with proper bulbs and improve a bit that area as well for the next update.

#5992
GGUNIT

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In response to post #113231103.


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Thanks for your kind words. It's indeed a lot of work so it's always appreciated. : )

#5993
karolla

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In response to post #113173713. #113176873 is also a reply to the same post.


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Oh, that's a shame, so is there a chance to make a tutorial on how to patch a mod? For example, you mentioned the use of Global Lighting Patcher Script above, "just need to set a factor for both templates and actual light", so how much should it be set to?

Edited by karolla, 12 August 2022 - 05:29 PM.


#5994
sidfu

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made a small patch for LUX/Water for enb here. Water for enb had to modfy the water path for a few places.

#5995
osunightfall

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In response to post #113250528.


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Bless you sir.

#5996
Malkurk99

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So I have been using ELFX for a while. I finally got the nerve out to try LUX.  I can't believe the difference, simply stunning.  I tried going back to ELFX (not going to happen) but you ruined it with this fantastic mod.  Thank you for all your hard work.

#5997
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In response to post #113250528. #113251538 is also a reply to the same post.


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Thanks  : )

#5998
GGUNIT

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In response to post #113173713. #113176873, #113242163 are all replies on the same post.


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You can start with replacing lighting templates and image space with mines, it'll kill most fake lighting, then you can run Spongeman's patcher to reduce that mod light bulbs intensity. Not sure about the ratio, it depends on each mod, some are using slightly brighter bulbs, some aren't. Starts with a 0.5 ratio for both template and fade value and adjust depending on the final result.

Best option would be to rework the whole lighting like I do but it needs way more time.

#5999
BeyBoroda

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so. anyone have problems with Quick Light and Simple Wearable Lanterns or it just me?

#6000
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In response to post #113275263.


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What kind of issue do you have ?




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