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Extract NPC heads and faces to Blender, is it even possible?


vorthaz

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I have never made bodies nor body parts well except I did make a walking gingerbread man in Blender 15 years ago, made a small animation and saved it as a animated gif. I make static stuff and weapons mostly and I love Blender and the new one is great but it took some time to get used to it.

 

Anything is possible to do in Blender but we sure need a body maker to answer you questions. What is lacking in the new Blender is the possibility to get the collisions right but I did succeed but I also forgot how I did it, so I make the base models in Blender, export them using Niftools plugins, and copy and paste branches between 2 Nifscope windows to an empty nif that only have a box collision and I change the box in Nifscope to make it fit. Editing imported collisions in Blender will distort them and those can't be exported as one example, so it is best to import stuff without the collisions.

 

What is your experience with Blender? That is the most important question right now I think as then I know if I am able to guide you or not and also which level of guiding you need...

 

There is a damn good skeleton resource to DL but there are also several base skeletons to choose from at Nexus so you have to choose which one to use. Otherwise you could base your body from any of the body models available I guess as many did that, adjusting all kinds of stuff, mostly the boobies... :wink: I guess there is more mods of different sizes of those then there are weapons. :D From flat to something that would break any spines if you had those in reality.

 

When we export new models from Blender, we must edit the textures in Nifscope as it lacks the possibility to add the NifSourceTexture path in the NiTextureProperty branch so I only choose Diffuse BSDF as surface in the Material section of Blender, export it, add the texture in the NifSourceTexture and then you can import it back and it gets right and you can export it again. But do not include the collision at this stage, thats my tip.

Edited by Pellape
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I have never made bodies nor body parts well except I did make a walking gingerbread man in Blender 15 years ago, made a small animation and saved it as a animated gif. I make static stuff and weapons mostly and I love Blender and the new one is great but it took some time to get used to it.

 

Anything is possible to do in Blender but we sure need a body maker to answer you questions. What is lacking in the new Blender is the possibility to get the collisions right but I did succeed but I also forgot how I did it, so I make the base models in Blender, export them using Niftools plugins, and copy and paste branches between 2 Nifscope windows to an empty nif that only have a box collision and I change the box in Nifscope to make it fit. Editing imported collisions in Blender will distort them and those can't be exported as one example, so it is best to import stuff without the collisions.

 

What is your experience with Blender? That is the most important question right now I think as then I know if I am able to guide you or not and also which level of guiding you need...

 

There is a damn good skeleton resource to DL but there are also several base skeletons to choose from at Nexus so you have to choose which one to use. Otherwise you could base your body from any of the body models available I guess as many did that, adjusting all kinds of stuff, mostly the boobies... :wink: I guess there is more mods of different sizes of those then there are weapons. :D From flat to something that would break any spines if you had those in reality.

 

When we export new models from Blender, we must edit the textures in Nifscope as it lacks the possibility to add the NifSourceTexture path in the NiTextureProperty branch so I only choose Diffuse BSDF as surface in the Material section of Blender, export it, add the texture in the NifSourceTexture and then you can import it back and it gets right and you can export it again. But do not include the collision at this stage, thats my tip.

 

I'm no expert but I have some experience with weird files and exporting. I already know how to import Oblivion armors, bodies, textures, etc, into Blender.

 

What I'm asking is to import a NPC face (textures and head shapes), like if I want the adoring fan or Uriel Septim heads and faces.

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Oki. First of all, I just managed to import and export a collision to and from Blender. What happens is that the BSX flag reset and that needs to be restored with Nifscope so far... :D

I extended this planter and also the collision and here is the "standing" proof... Damn Niftools that havn't upgraded their tools for 3 years... ;)

 

50699522758_0c7c6d2c67_b.jpg

 

Faces

I can't imagine that we can import a special face really, only the base head as I guess you already tried that?? There is special software for head files or rather face files for that reason and they are not free, otherwise many would have used them but I will not say it is like this as if we peek at the Skyrim forum, I just found this and it should work in a similar way... All chars do share the same bloody head mesh within the same race and sex that is... Even the emperor share his head with other Imperial males... ;) A head is not only a NIF as it is loads of different files. So what happen when you import a head and then the Imperial head?

 

50700340351_d9c2e6d6ea_z.jpg

 

Well it does not look like the emperor...

 

Bash can install faces from esp to your save files and that's it I guess.

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Oki. First of all, I just managed to import and export a collision to and from Blender. What happens is that the BSX flag reset and that needs to be restored with Nifscope so far... :D

I extended this planter and also the collision and here is the "standing" proof... Damn Niftools that havn't upgraded their tools for 3 years... :wink:

 

50699522758_0c7c6d2c67_b.jpg

 

Faces

I can't imagine that we can import a special face really, only the base head as I guess you already tried that?? There is special software for head files or rather face files for that reason and they are not free, otherwise many would have used them but I will not say it is like this as if we peek at the Skyrim forum, I just found this and it should work in a similar way... All chars do share the same bloody head mesh within the same race and sex that is... Even the emperor share his head with other Imperial males... :wink: A head is not only a NIF as it is loads of different files. So what happen when you import a head and then the Imperial head?

 

50700340351_d9c2e6d6ea_z.jpg

 

Well it does not look like the emperor...

 

Bash can install faces from esp to your save files and that's it I guess.

 

Yeah maybe not everything is possible, thank you so much for the resposes tho, I'll try and model the faces on my own, starting with the base head and textures. I guess i'll be making my own clone of the adoring fan

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Yes. Try that. :smile: Import eyes, teeth, ears and the skeleton. Maybe you can use a creature as base, well you can always peek at a goblin in another Blender or similar? When I did try to figure out how to make collisions in the new Blender, I had 2 Blender opened at the same time, so there is no limits really... Except the BSX flag and missing option with the texture, below the material section... :wink:

 

I guess you later need to import it as a creature, as I bet it will not be possible to use that model trying to generate different faces with it or you will confuse the game or even CS or crash them. NPC's has always been divided since TES 3....

Edited by Pellape
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