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FWE+MMM Sniper Rifle not damaging anything?


tarbetronix

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Hi all,

 

I'm running with FWE and MMM and the sniper rifle doesn't do any damage to anything, close range or scoped or not. Anyone know what's up? Thanks

 

Active Mod Files:

00 Fallout3.esm
01 Anchorage.esm
02 ThePitt.esm
03 BrokenSteel.esm
04 PointLookout.esm
05 Zeta.esm
06 Unofficial Fallout 3 Patch.esm
07 CRAFT.esm
08 CALIBR.esm [Version 1.4]
09 FO3 Wanderers Edition - Main File.esm
0A Mart's Mutant Mod.esm
0B Project Beauty.esm
0C Enhanced Weather - Rain and Snow.esm
0D Gangs Of The Wasteland.esm
0E DCInteriors_ComboEdition.esm
0F Sydney Follower.esp
10 Xepha's Dynamic Weather.esm
11 Project Beauty- Point Lookout.esp
12 Project Beauty- Broken Steel.esp
13 FO3 Wanderers Edition - Main File.esp
14 Flora Overhaul.esp
15 Fellout-Full.esp
16 Enhanced Weather - Weather Sounds in Interiors.esp
17 Enhanced Weather - Rain and Snow in Fallout.esp
18 Enhanced Weather - Radioactive Rain and Snow Plugin.esp
19 Enhanced Weather - Sneak Bonus during Storms.esp
1A Combat Enhanced-Tactics.esp
1B Another Interior Mod.esp
1C Realistic Interior Lighting.esp
1D FWE weapons pack.esp
1E FO3 Wanderers Edition - DLC Anchorage.esp
1F FO3 Wanderers Edition - DLC The Pitt.esp
20 FO3 Wanderers Edition - DLC Broken Steel.esp
21 FO3 Wanderers Edition - DLC Point Lookout.esp
22 FO3 Wanderers Edition - DLC Mothership Zeta.esp
23 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
24 ScavengerCamps.esp
25 Dogmeat Leather Armor - no crafting.esp
26 Essential Dogmeat.esp
27 CrowdedCities_v2.esp
28 FO3 Wanderers Edition - Alternate Travel.esp
29 Mart's Mutant Mod.esp
2A Mart's Mutant Mod - DLC Broken Steel.esp
2B FeralGhoulChildren.esp
2C GNR Enhanced.esp
2D LeatherBackpack - eng.esp
2E Little Atmospheric Things.esp
2F Mart's Mutant Mod - DLC Anchorage.esp
30 Mart's Mutant Mod - DLC Point Lookout.esp
31 Mart's Mutant Mod - Master Menu Module.esp
32 Mart's Mutant Mod - DLC Zeta.esp
33 Mart's Mutant Mod - DLC The Pitt.esp
34 megalight.esp
35 Realistic Interior Lighting - BS.esp
36 Realistic Interior Lighting - OA.esp
37 Realistic Interior Lighting - PL.esp
38 HZSmoothLight - FO3.esp
39 Sydney Follower - FWE Dialog Fix.esp
3A UPP - Beverage Perks.esp
3B UPP - Experience Perks.esp
3C UPP - Original Perks.esp
3D UPP - Pack 1.esp
3E UPP - Pack 2.esp
3F UPP - Quest Perks.esp
40 Xepha's Dynamic Weather - Main.esp

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You need a patch so that MMM with work with FWE. Get it here: https://www.nexusmods.com/fallout3/mods/18173

 

Read the instructions very carefully and follow them to the letter. Otherwise, your game will crash.

 

FWE_Alternate Travel is an .esp flagged as an .esm. Therefore, it should be the first .esp to load.

 

Mods with more than one plugin should load in the same order as the base game.

 

I don't use FWE Weapons Pack, but logic would dictate that it should load after the other FWE plugins as they will overwrite the weapons pack.

 

If you are using the latest UUFO3P, none of the patches for it will work.

 

The author of UUFO3P has stated s/he will not make any patches as s/he feels that is the mod author's job to patch their mod to work with UUFO3P.

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