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Can't get mods to work at all


Garthis

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Ok so I tried using the Vortex mod manager and when I booted up the game it ran fine mostly because nothing I installed actually did anything. I figured the problem might be with Vortex so I tried Candor and the same thing. Finally I just installed them normally and still I have no effect from the mods at all. Was I supposed to activate them somehow. Maybe alter a settings file, because its acting like nothing happened at all.

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Vortex and Candor will update the modsettings.lsx file for you (assuming the mod is compatible).

If you install them manually you need to edit the modsettings.lsx file yourself.

 

There is no other setting.

 

Some mods require the patch 3 fixer, others have the fix built in so can work standalone.

 

It is unfortunate there is nowhere to look in game that indicates what mods are actually loaded. We may get this later on when official mod support is provided.

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Well I just spent half an hour trying to find a single person who has put up on the internet WHERE in the modsettings.lsx file I am to put the stuff in the info.jason files. The only thing anyone said was a single line from one game journal website that simply said copy and past the stuff in the Info file into the modsettings file but never said or showed where in the file the script is supposed to be placed.

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Ok I see your difficulty, the info.json is for the manager programs to use so doesn't need to tel you where things should go.

 

As an example with one of my mods the modsettings file would look like this:

<?xml version="1.0" encoding="UTF-8"?>

<save> 
  <version major="4" minor="0" revision="0" build="52"/>  
  <region id="ModuleSettings"> 
    <node id="root"> 
      <children> 
        <node id="ModOrder"> 
          <children> 
             <node id="Module"> 
              <attribute id="UUID" type="FixedString" value="6cdf7b52-6dd7-4d2f-88b6-745e7199ecef"/> 
            </node>  
          </children> 
        </node>  
        <node id="Mods"> 
          <children> 
            <node id="ModuleShortDesc"> 
              <attribute id="Folder" type="LSWString" value="Gustav"/>  
              <attribute id="MD5" type="LSString" value=""/>  
              <attribute id="Name" type="FixedString" value="Gustav"/>  
              <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>  
              <attribute id="Version" type="int32" value="268435456"/> 
            </node>  
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSWString" value="LvlUp"/>
              <attribute id="MD5" type="LSString" value=""/>
              <attribute id="Name" type="FixedString" value="LvlUp"/>
              <attribute id="UUID" type="FixedString" value="6cdf7b52-6dd7-4d2f-88b6-745e7199ecef"/>
              <attribute id="Version" type="int32" value="1.33"/>
            </node>
          </children> 
        </node> 
      </children> 
    </node> 
  </region> 
</save>

And the info.json looks like this:

{
    "mods": [
		{
			"modName": "LvlUp",
			"UUID": "6cdf7b52-6dd7-4d2f-88b6-745e7199ecef",
			"folderName": "LvlUp",
			"version": "1.33",
			"MD5": ""
		}
    ]
}

That should give you a good comparison on how they work, note that the UUID is used in two place, the mod list and modorder list.

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Hello all!

 

I had the same issue which was resolved simply by selecting a "profile" in Vortex under "Load Order". If the other step worked already then great! For those that find that too hard, first try setting up a profile/load order.

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I have tried everything to get the bard mod to work. My lsx file keeps reverting back to the original. The candor installer also did not work for me.

 

This is what I am saving but when I try to run I do not get the mod. When I look back at the file after trying to run, the mod lines are removed. Maybe somebody can send me a working lsx file for this mod. [email protected]

 

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="55"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder"/>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Bard"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Bard"/>
<attribute id="UUID" type="FixedString" value="607607be-ad6c-4229-abf7-6fa15bae639c"/>
<attribute id="Version" type="int32" value="1.3"/>
</children>
</node>
</children>
</node>
</region>
</save>
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You have missed an </node> after the druid mod so the file is invalid, that is why the game removes it.

 

The last bit should be:

 

<attribute id="Version" type="int32" value="1.3"/>

</node>

</children>

</node>

</children>

</node>

</region>

</save>

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