As many of you probably noticed in 1.04 version, CDP implemented a terrible sharpening filter to go along with the TAA anti-aliasing that the game has. This has passed unnoticed for many people with all the bugs and memes about the launch.
The effect it has on medium/far textures (specially when driving or just running) is terrible. It's also very noticeable in skin textures. They got much worse because of this (see sliders on the bottom of this post for a full res comparison). In general it looks like a bad reshade filter on top of the beautiful textures we had in 1.03
DISCLAIMER: It may look like an improvement in static images. You might think it helps with image quality but it really doesn't. When the game is in movement the effect it has in textures looks like an oversharpened reshade filter. If you have the option, downgrade your GoG version to 1.03 and look at the difference.
It's not an overstatement when I say that static Screenshots vs Game running looks completely different
There are several post on their forums asking for a solution but we'll have to wait for the next patch to see if they are even listening.
https://forums.cdpro...-1-04.11045372/
https://forums.cdpro...-1-04.11047049/
https://forums.cdpro...arity.11047322/
I already tried the cyberpunktweaker but unticking the "ContrastAdaptativeSharpening" box does nothing
More examples (1.03 left/1.04 right)
https://cdn.knightla...c8-ebb5d6f907df
https://cdn.knightla...c8-ebb5d6f907df
I don't really know why on earth would they force a cheap sharpening filter on top of the vaseline filter that is TAA... but, they did it.
I hope some of you will know how to get around this. I'll owe you forever. Meanwhile i'll keep playing the 1.03 version
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Edited by pablaud, 14 December 2020 - 02:03 PM.