Jump to content

Recommended Posts

I may have missed it, but during all my wiki-visits and skryim research on other matters, I haven't seen a mention of it:

 

A rapid "INCPCS" method.

 

If, for example, in the Skyrim console, one "types" incpcs restoration + enter, Restoration goes up a level.

 

But, if one immediately after hitting enter above, one hits the up-arrow on the keyboard, (may be down-arrow on some keyboards?), the console instantly duplicates the line last typed by the user.

 

Now add enter, and ZOOM!

 

Result: in console, first type incpcs restoration + enter; then just type two keys, the up-arrow + enter, just this latter, five times in quick succession, and watch as Restoration goes up five levels in game in about 1.5 seconds.

 

You can go as fast as you want, 90 times in quick succession, while in game the level-rise will catch up with the console entries.

 

+++

 

Please let me know if you have seen this elsewhere, because I'd like to know where I missed it.

Edited by Gorgopis
Link to comment
Share on other sites

  • 2 weeks later...

Thanks. We followed the link and found a mod useful for cheating.

 

We did not count how many have downloaded it, while we could not find on the mod page if the mod might corrupt/write to SR saves, especially since SKSE informs players if a mod is missing when loading a save.

 

++++++++

 

Our point for using the console was not about cheating, though, but about building a "clean, uncorrupted, OP save" we could share with some within the community, to pay back.

 

We have noticed at least 80 downloads of our "safe save," and a few endorsements, so there are at least a few in the community who benefitted.

 

After thousands of hours playing SR, as it was meant to be played, and then after exploring mod-making, and after learning about leveraging the console, we still, perhaps falsely, believe there are mod-testing uses for a "console-cheated, OP player-character."

 

Based on what may be our ignorance, about the possible differences between using the console within the vanilla un-modded game, or using a mod, to level up skills and perks for characters--we were not sure how an existing mod might have affected making uncorrupted saves.

 

We thought if we used a mod to prepare and "artificially level up" a mod-testing character, our ultimate save we intended to publish might become corrupted.

 

Therefore, in short, we thought it would be "cleaner" to use the console to build a "safe"-saved OP character for testing mods by not using a pre-existing mod that might write to save files.

 

But others reading here might know better.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...