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How to make a magic effect like paralyze, but target goes limp? (Maybe Script?)

magic effect magic effect script paralyze

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#11
dylbill

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No worries. Be sure to compile the TM_paralyzeActivatorScript first, or the other script will throw errors if you try to compile.



#12
WondraBox

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Just tried it out and it did not compile. I think the problem may be with SKSE. I know I downloaded it and i am pretty sure my Skyrim SE uses it properly becasue I use other mods that say they require it and those mods work just fine.... is there some way I "enable" SKSE in the creation kit? I know its not a plug in or anything like that. If I remember correctly, when you install it, you dump its files into the actual Skyrim files right? So its not really a mod...right? It allows actual mods to use extensive scripts, right?

I just dont know how to enable it in the creation kit.

and if this starts getting to be to much of a headache to help me with, i 100% understand. the pickpocket feature would be really nice on the spell, but its already pretty awesome as it it. I just really appreciate all the help! Thank you!



#13
WondraBox

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sorry, double post


Edited by WondraBox, 25 December 2020 - 07:31 AM.


#14
dylbill

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No problem. If you're compiling with Skyrim SE, you need to have the source scripts in the correct folder. Try copying all of the .psc files from the data/scripts/source in the skse download folder to both the data/scripts/source folder AND the data/source/scripts folder in your Skyrim Special Edition folder. Hope that helps.







Also tagged with one or more of these keywords: magic effect, magic, effect, script, paralyze

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