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Custom race that is human but wont use the default animations


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heres what i have done:

 

created race and NPC's of this race. they are human BUT i dont want them to use any of the default animations so i took the "deafaultmale.hkx" and "defaultfemale.hkx" files from "\characters" and "characters female" folder, edited them removing most of the animations from the list and changed the "numelements" count to match the animation count.

 

then took the deafaultmale/female files from the main "characters" folder and edited them to point to my custom race.

 

all are in the "actors\customrace" folder and Creation Kit now sees the animations when previewing the npc's but will not play.

 

in Creation Kit, "gameplay" tab then "animations" my race is in there but there is nothing under them, so i copied the 0_master.hkx from the characters default folder and placed it in my races "Behaviors" folder thinking that maybe it would add all the animations itself, but nope.

 

so my main question is am i on the right track here?

 

is there a way to copy the character\Behaviors\0_master.hkx to my custom race?

or am i going to have to insert a "child" line for everything?

OR is there an easier way of going by all this?

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