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#11
Djmr

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In response to post #88570103.


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Hi Vizardlorde, this was fixed by Larian in patch 3 but wasn't included in their patch notes and worked when I tested it:

data "Conditions" "((context.Target.HP < 1 and not Ally() and Character()) or (HasDamageEffectFlag(DamageFlags.Critical) and not Ally() and Character())) and not SpellId('Target_GreatWeaponMaster_BonusAttack') and IsWeaponAttack() and IsMeleeAttack()" - checks if killed or crit
data "StatsFunctors" "ApplyStatus(SELF,GREAT_WEAPON_MASTER_BONUS_ATTACK,100,1)" - adds the bonus action attack
data "StatsFunctorContext" "OnAttack" - Only checks when attacking

#12
DariusVox321

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In response to post #88540578. #88566493 is also a reply to the same post.


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Thank you. Your mod is a must have in ea.

#13
override367

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In response to post #88540578. #88566493, #88782413 are all replies on the same post.


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Just have sharpshooter give you a bonus attack if you get a kill, that should work fine

#14
Djmr

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In response to post #88540578. #88566493, #88782413, #88845283 are all replies on the same post.


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Hi override367, thanks for the suggestion, I have something else in mind I'm testing currently

Edited by Djmr, 07 January 2021 - 10:15 PM.


#15
Malcroix

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Is there a way to add extra feats to a character?

#16
T2av

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In response to post #89454168.


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Powerful characters mod

#17
ObonyaV

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Hi, Djmr!
Nice mod.
Skills make it possible to take skills 20+.
1. Take 20 Larian skills.
2. Add 20+ mod skills.
Thanks for the mod)

#18
Djmr

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In response to post #90474273.


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Thanks! The Skilled Feat already gives you the option to add extra skill proficiencies, and I'm focusing on being as close as feasible to D&D rules. That being said, a mod that let's you pick the Skilled Feat multiple times is very easy to implement, you only need to change one line to "true":

<attribute id="CanBeTakenMultipleTimes" type="bool" value="false"/> 

However, if you are unable to select 3 skills, you still wouldn't be able to take the Skilled Feat

#19
ObonyaV

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Hi, Djmr!
At level 4, I took the warlock feat Fey Touched.
Added 1 cha and lower spell (normal).
The misty step is inactive. Message: Not enough spell slot, rest in camp.
Rest in the camp does not work.
I am using the following mods: CommunityLibrary, XPUnlocker, Powerful_Characters, LegendaryItems, MudcrabMerchant, crossbowextra, SkimpyAndBlack, weaponskillsextra, featsextra, LSWString, MoreFeats, RAWSneakAttack, BagsOfHolding.
With which of them is a conflict possible?
Thanks!!!

#20
DarkAnsem

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This is very useful. I'd like to ask a few question if I may.




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